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DoaJ Coordination thread

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Red-X
Dr. Patient
Thing
Dawn_Twilight
Aragorn
tRibaL
Dray The Fingerless
Aardvark
Ptolemy
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Post by Aardvark Mon May 07, 2012 1:02 am

DoaJ Coordination thread - Page 27 Emoticon-0173-middlefinger Razz
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Post by Dray The Fingerless Mon May 07, 2012 1:09 am

Ptolemy wrote:
Aardvark wrote:FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Just delete the post I put up, I can't re-type it. Was going to open the windows last night, one was stuck, palm thrusted it to get it open, hand went through the glass instead, got a deep gash, needed 17 stitches and lost over a pint of blood. I'm going to be down my right hand for the next couple weeks.

Thats ok you are right handed any way right? Shouldn't effect your love life...

DoaJ Coordination thread - Page 27 36806

oh ooooh BURRRRRRRNNN.
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Post by Ptolemy Mon May 07, 2012 3:05 am

You know i <3 you Aard...
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Post by Aardvark Mon May 07, 2012 4:48 am

Have to admit, was a good one.
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Post by Aardvark Tue May 08, 2012 6:56 am

I managed to type up the real ending to that segment it's sloppy though.
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Post by Red-X Tue May 08, 2012 12:38 pm

no 110% effort?!
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Post by Dray The Fingerless Tue May 08, 2012 6:30 pm

posted, motherfuckers.
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Post by Red-X Tue May 08, 2012 7:52 pm

Dray The Fingerless wrote:posted, motherfuckers.

where? i only see pto's
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Post by Dray The Fingerless Tue May 08, 2012 7:53 pm

he ninja'd his post and deleted mine because it made more sense for his to come first. im waiting for him to repost mine, AS HE SHOULD. also, that bitch better not try to probe me....i wont flinch the ear, ill take it off.
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Post by Ptolemy Tue May 08, 2012 9:22 pm

Don't worry Dray It's not the girls that want to probe you...

Posted both parts

Also, i tried to clean up Dray's post... I gave up. the fail is too extensive...

Razz
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Post by Dray The Fingerless Tue May 08, 2012 10:26 pm

seems fine to me.
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Post by Red-X Tue May 08, 2012 10:54 pm

could someone give me a picture on how big the temple is? the only reference i have to work with is the size of the jedi praxeum scenes in JO/JA

also, you talked about defenses in your post dray. so im assuming theres not a single line of defense outside the temple? so the bulk of the fighting will be fought within the walls? Wwaaasss kind of hoping that you guys were going to charge through a compound full of enemies then run up and breach the doors.


OOORRR, wait till reynaulds helps deactivate some of the defenses, which i'll think up. Nvm, a few hours past so i can slip something in there to reinforce what you just did at the entrance
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Post by Aardvark Tue May 08, 2012 11:10 pm

I'll handle the plan Red, expand on what Dray didn't mention and come up with a real plan. As far as the size goes, you remember the Enclave in KOTOR? Three times that size.
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Post by Aardvark Thu May 10, 2012 3:49 am

Double Post. I'm setting up the final confrontation to happen when we feel the rest is tapped out and I'll be setting up my own character's final fight. I've left Red with his little team and I think he can make good use of Lehel and the meditation sphere as an enemy, I've also left Dray with a last stand scenario and will be leaving Pto and Thing right inside the Generator passgeway. My question is, do you guys want me to just go ahead and write Sarus' final fight or do you want me to leave it at "about to happen" and finish it after Dray and Reinaulds/Reddex have their final conflicts?
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Post by Ptolemy Thu May 10, 2012 1:41 pm

Well Pto needs to face Ara. i would think that would happen while Thing fights dusk. you remember that Dusk has a mechanical arm right?

I would write that piece.
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Post by Aardvark Thu May 10, 2012 8:19 pm

I'd only be writing the final conflict for Sarus, I just want to know when you guys want that fitted in. Now or right before the final fight with Dusk?
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Post by Red-X Thu May 10, 2012 8:46 pm

final, since i'm currently writting something, unless you wanna wait till i post
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Post by Aardvark Thu May 10, 2012 9:02 pm

Nah I got it ready, I'll post what I've got and just keep the fight for later.
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Post by Red-X Thu May 10, 2012 10:05 pm

heh damn, im so glad i've got 4 pages in (that I started yesturday) and I havn't conflicted with anything you just posted :D! And I even foreshadowed a certain event too lol


Dis gun B g00d
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Post by Aardvark Sun May 13, 2012 1:23 am

Yes found it's best to be minimal if you're not sure what the next person's gonna do. Dray should still be happy, he gets to be the lone badass Jedi and I'm sure he can think of someway to get himself some fights. I've begun putting my fight together but it won't affect any other characters so it'll be ready whenever it's time.
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Post by Red-X Tue May 15, 2012 10:09 pm

posted, I filled in some gaps
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Post by Aardvark Wed May 16, 2012 8:12 am

Problems. The time frame I can deal with by explaining something along the lines of the Generator taking a while to spool up, but the whole situation in the Great Hall requires someone to have selectively turned on the turrets in that area otherwise the Crusaders, with no way to tell the system how to target the JSA and leave them alone and no time to tell it to shut off in certain areas, would end up killing themselves. There's also the problem that there's only one way to the Generator Room and it's heavily guarded with the guards only being dealt with when Thing and Ptolemy take them out.

This is the layout of the Temple since no one took the time to develop a new schematic we're sticking with a duplicate of the standard one:
DoaJ Coordination thread - Page 27 Jvstemple

The Temple is two main floors with most of the first floor being ground level, but the second being the main floor you are on when you enter through the Great Hall. The Temple size is roughly 6 stories, the two main floors are much higher then normal so that the dorms and guest quarters can have enough space. The north wall is the Great Hall, the South is the hanger bays, and the Generator entrance is located on the first floor under the Alliance Council Chamber, it is the only entrance and is a rather long hall with little cover. At the end of the tunnel is the Generator Room and beyond that is the Deep Bunker. The Deep Bunker is where Dusk will be so expect a fair number of Crusaders to be in the tunnel and guarding the Generator as well as controlling the Defenses from there.

I suggest a fairly minor rewrite, but still rewriting the entire last section, if you need a way for them to find the defenses are back up there's a good likelihood that the Lab Area would have a direct line into computer system. And you also should know you're gonna be on your own for writing up all of Reinauld's team's part in the battle and there are probably only going to be 4-5 more segments max, and only a guaranteed 3 more, not counting an epilogue if we decide to do one.
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Post by Red-X Wed May 16, 2012 2:04 pm

Wow...I could have truly used that picture :\

Alright i'll rewrite ending section. that was hardest part for me
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Post by Aardvark Wed May 16, 2012 7:10 pm

It was the second post in the RP Design Coordination thread, thought you knew.
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Post by Red-X Fri May 18, 2012 4:18 pm

noooo =_='

i'll have the edited thing today or tomorow
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