DFA's: Lame or Game?
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Shinobi Kenshi
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Jedi vs Sith :: General :: Rancor Pit
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DFA's: Lame or Game?
Explain your thoughts on the use of DFA's in the game.
Thing- Senator - Forum Enforcer
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Re: DFA's: Lame or Game?
lol depends. If random noob comes along and is trying to spam it and ends up with 1 kill/20 then pretty lame.
But if a player can use dfa to challenge a high level player by either surprising him or timing it extremely well, then its good
But if a player can use dfa to challenge a high level player by either surprising him or timing it extremely well, then its good
Disturbed- Forum Enforcer
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Re: DFA's: Lame or Game?
Legal move. Like any other move, you need to know when and how to use it.
Dray The Fingerless- Senate Representative
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Re: DFA's: Lame or Game?
game, and agree with dray. the setup, execution and timing have to be perfect, you cant do it out of nowhere. You must place your opponent first, then get him to spring a trap and walk towards you for a move then ydfa or something on those lines.
tRibaL- Join date : 2009-11-03
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Re: DFA's: Lame or Game?
xzavier wrote:game, and agree with dray. the setup, execution and timing have to be perfect, you cant do it out of nowhere. You must place your opponent first, then get him to spring a trap and walk towards you for a move then ydfa or something on those lines.
Xzav knows of my use of DFAs all too well.
Yes game and exactly as Dray said it.
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Re: DFA's: Lame or Game?
some of my best LULZ kills have come from DFAs or Katas when we are just screwing around...
Game and Lame...
Situational
Game and Lame...
Situational
Ptolemy- Chancellor - Masters Council
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Re: DFA's: Lame or Game?
Lame. I don't see how a dfa could be game at all. It's a cheap move that is done when you're in a pinch and can't fight your way out. Even if it's chained it's still stupid because you have to resort to cheap maneuvers to win and in my view, I lose respect for you as a fighter when used. I don't really care if I get killed via dfa. My pride isn't hurt or anything like that so it's not like it's a "OOOOOOOOOOO YOU GOT DFA'D" thing.
Aragorn- Grand Master of the Jedi Order
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Re: DFA's: Lame or Game?
DFA - Lame. No DFA - game.
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Re: DFA's: Lame or Game?
ara...maneuvering is cheap? In a fight? That is something, esp coming from you, who are the master of manuevering with defensive tactics. Not saying that's wrong, but that statement would suggest hypocrisy. I myself not great with DFA but tell me ara, what do u do when ur weak and down? Start spamming jump overhead, fanning crazily, extra hard pokes...whatever does more damage right? Why is DFA this golden exception when it has the weakness of leaving u 100% open for a LONG time after the attack while poke u just poke and jump away in a second, barely any opening unless ur lazy and shitload of damage. Or overhead, should have a huge opening, but with jumps and backward air maneuvers it also has little opening except to fan. Fan has few openings as well.
Anyone who does good with DFA's certainly has better timing than someone who wins with fans and pokes, cuz let;s face it, you do those attacks, try to hit with tip of saber while the other guy is doing the same exact thing, whoever gets it fractionally better wins. Besides that it gets rather monotonous to play those duels...
Anyone who does good with DFA's certainly has better timing than someone who wins with fans and pokes, cuz let;s face it, you do those attacks, try to hit with tip of saber while the other guy is doing the same exact thing, whoever gets it fractionally better wins. Besides that it gets rather monotonous to play those duels...
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Re: DFA's: Lame or Game?
I didn't say maneuvering is cheap what I was saying was DFA's are cheap maneuvers... When I get low on HP I do nothing different than if I'm at 100/100. I don't fan spam or start jumping a lot. I do the exact same tactics as normal. Please stop pretending you know my style
I disagree. DFA takes timing but pokes take more timing to hit effectively.
I disagree. DFA takes timing but pokes take more timing to hit effectively.
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Re: DFA's: Lame or Game?
and they leave u wide open for 2 seconds as well don't they?
Disturbed- Forum Enforcer
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Re: DFA's: Lame or Game?
If done properly, they don't leave you open. So for me, yeah 2 seconds because I am not the best at poke.
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Re: DFA's: Lame or Game?
there...dfa's leave u wide open for ages..and u can't even move...the damage is worth the huge risk a dfa'er is taking. Imo just because ppl no longer use dfa's/katas that heavily, we ppl have gotten bad at beating them.....we need three hours to set ourselves to counter them when back in the day I could own the person the second he dare try that move out.
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Re: DFA's: Lame or Game?
i agree with the people that say its fine if used properly... i know when i was JP under Ptol, he would always start a duel with a red dfa... just to get me used to the fact that it could come at any time and i gotta move out of the way of it... i still can't normally hit someone while they are open after a dfa... but they don't hit me much... and sometimes i will use a yellow dfa in a duel... but its usually an accident... but ydfa has scored me a few wins
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Re: DFA's: Lame or Game?
ive beaten people exclusively using a yellow dfa. No really, i have, 100/sth. And it wasnt a noob to the game, he could do red combos.
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Re: DFA's: Lame or Game?
lol I love red combos...I used to beat ara with ydfa all the time, edsp in trials, I had no idea we weren't supposed to use them so he failed me but still good fun =D meh hitting a yellow dfa or red dfa requires a special skill called watchfulness. You simply cannot afford to miss out on those opportunities esp against better players. and that includes an over extended poke, a crouching fan that's going no where and the gaps b/w attacks. THose are ur only chances and u want them to make it big
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Re: DFA's: Lame or Game?
Or, you learn to react to a ydfa, before i even think about using a ydfa, i check there reaction time to a few other moves, if its faster than i like, i dont cydfa, and its not hard to consistantly beat somebody with a ydfa i just sometimes am not as patiant and just attack em with yellow, other times i get bored and use ydfa's efficiently. Also a ydfa does make ppl rq alot.
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Re: DFA's: Lame or Game?
yes...PS a y dfa is perfect against someone jumping in with an attack since he is (hopefully) aiming at you and ready. I like using yellow dfa to lure ppl in to attack quickly and then counter. Trick is not to be too close.
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Re: DFA's: Lame or Game?
I feel the same way about DFA's as I do katas. Cheap.
HOWEVER, very useful and doesn't make you as vulnerable as a kata does. So like Ptolemy said, situational, but in general, LAME.
HOWEVER, very useful and doesn't make you as vulnerable as a kata does. So like Ptolemy said, situational, but in general, LAME.
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Re: DFA's: Lame or Game?
Lame. A DFA is either useless because of the huge advertisement like with a Red DFA, or unbalanced like with Yellow DFA. But if you use Yellow DFA during a serious duel, then I lose any respect for your fighting style. Let me explain why in steps why Yellow DFA is unbalanced:
1. Speed. There's only about a quarter second of time for you to see a Yellow DFA and act if you are within range, and it's damage is much too high for such a short warning window.
2. Damage. A Yellow DFA can actually be stronger then a Red DFA depending on how long it's in contact with the person. A graze from a Yellow DFA can do 100+, and if the person isn't aware of the move by the time the first graze hits, then it's a 1 hit KO. To give you an example, I tested a Yellow DFA on a Desann NPC(400 hp) and I 1 hit KO'd it on every single default damage.
3. Blocking. Despite what some believe, a Yellow DFA has a high parry. If the person fighting a Yellow DFA wasn't already starting a Poke or a point blank Overhead, then they won't be able to capitalize when the person is doing the Yellow DFA and will only have a quarter of a second to try and hit when they come down. A Red DFA, has no blocking unless you're in front of it.
1. Speed. There's only about a quarter second of time for you to see a Yellow DFA and act if you are within range, and it's damage is much too high for such a short warning window.
2. Damage. A Yellow DFA can actually be stronger then a Red DFA depending on how long it's in contact with the person. A graze from a Yellow DFA can do 100+, and if the person isn't aware of the move by the time the first graze hits, then it's a 1 hit KO. To give you an example, I tested a Yellow DFA on a Desann NPC(400 hp) and I 1 hit KO'd it on every single default damage.
3. Blocking. Despite what some believe, a Yellow DFA has a high parry. If the person fighting a Yellow DFA wasn't already starting a Poke or a point blank Overhead, then they won't be able to capitalize when the person is doing the Yellow DFA and will only have a quarter of a second to try and hit when they come down. A Red DFA, has no blocking unless you're in front of it.
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Re: DFA's: Lame or Game?
so ur complaining the red dfa is useless but the ydfa too useful? That just makes no sense.....there is ample warning and not just that but there are situations where u can predict when a dfa is abt to come. Trust me with the tentative and extremely cautious style most use with red, htey usually do not get hit by a ydfa unless they're going for the kill or the player was good. You have ample time while he is in the air to take a hop back and slaughter him afterwards, just not with red...which makes sense since it is supposed to be slow...idk why ppl have made that the super form with stuff but u have to remember it has its weaknesses and those are there legitimately.
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Re: DFA's: Lame or Game?
It doesn't have enough weakness for it's damage. One second of full contact with a Yellow DFA kills you, considering the high parry and low warning time(and don't give me that warning BS, I've tested it, a Yellow DFA starts inflicting dmg 1/4 of a second after the buttons are pressed), it is extremely unbalanced. The Staff Glitch is a more balanced move.
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Re: DFA's: Lame or Game?
lol that staff glitch is rather lame and would take a blind donkey to get hit by. Despite ur stats there, you fail to mention the number of times a yellow dfa actually hits. I've very rarely seen it hit and that's because of one big reason...he stays rooted to one spot the whole move. And if someone starts a ydfa when u are not already moving he is not going to hit you unless ur standing there to be hit or just jumping around. Those grazes are incidental and certainly do happen, but I've been hit by random grazes from other attacks or attacks that simply seemed to miss for 100+ dmg...so those need to be considered as well
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Re: DFA's: Lame or Game?
Those grazes are random though, that DFA will always do at least 100 on a graze. And what about those people who fan, or are aggressive? A Yellow DFA can come off a fan and if you're engaging that fan then you can't avoid it. There's a hugely unbalanced factor to the DFA, no other move with that much hit potential can be done so quickly. It's speed rivals the Blue Lunge, and that Lunge does barely 40.
Can you really sit there and say that move is balanced?
Can you really sit there and say that move is balanced?
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Re: DFA's: Lame or Game?
blue lunge is clunky and only good vs dfa's...but it does more than 40 on most occassions. If someone is fanning, why the hell would u be in the middle of his attack? Unless ur not playing seriously and trying to overhead him in which case who cares if u get hit? Tbh a ydfa off a fan is the most suicidal move ever since fan already leaves u with little forward movement and with that dfa ur basically stuck right in front of the enemy.
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