Star Wars the Old Republic
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Jedi vs Sith :: General :: Galactic City
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Re: Star Wars the Old Republic
well i dont know much about raid type stuff, how much is it normally in other mmo's?
Red-X- Dark Lord of the Sith
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Re: Star Wars the Old Republic
well the biggest ones in Aion involve well over hundreds.
Dray The Fingerless- Senate Representative
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Re: Star Wars the Old Republic
Red-X- Dark Lord of the Sith
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Location : in meh head :D
Comments : "You were trusted to lead the Republic but you were decieved, as our powers over the Darkside had blinded you.
You assumed no force could challenge you and now...finally, we have returned." - Darth Malgus
Im active on XFIRE, my username is bojack2424
Im also active on STEAM, my username is solja2424
Re: Star Wars the Old Republic
oh look, its kermit the frog.
Dray The Fingerless- Senate Representative
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Red-X- Dark Lord of the Sith
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Location : in meh head :D
Comments : "You were trusted to lead the Republic but you were decieved, as our powers over the Darkside had blinded you.
You assumed no force could challenge you and now...finally, we have returned." - Darth Malgus
Im active on XFIRE, my username is bojack2424
Im also active on STEAM, my username is solja2424
Red-X- Dark Lord of the Sith
- Join date : 2010-07-26
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Location : in meh head :D
Comments : "You were trusted to lead the Republic but you were decieved, as our powers over the Darkside had blinded you.
You assumed no force could challenge you and now...finally, we have returned." - Darth Malgus
Im active on XFIRE, my username is bojack2424
Im also active on STEAM, my username is solja2424
Re: Star Wars the Old Republic
if only i liked mmo's T_T
soran- Join date : 2010-01-20
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Re: Star Wars the Old Republic
be ready for repetitive grind and GTFO NINJA NOOB FKSDL:NOOBJFSDLFJSJSD:FLNOOBSDFLK EJW crap going on all day
LoneStar- Join date : 2010-05-05
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Re: Star Wars the Old Republic
grinding in WoW has been severely reduced. They have created so many quests in the past 8 fucking years, you dont ever have to grind. except when you get to the end of WoW, then you have the grind raids.
Dray The Fingerless- Senate Representative
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Re: Star Wars the Old Republic
grinding?
soran- Join date : 2010-01-20
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Re: Star Wars the Old Republic
true, but the lore is what i go for in quests, cause in the end, its always, Collect 15 spears, kill 25 trolls, etc... (some quests are actually interesting, summons, rescues, etc..) and yeah, raids are meh... 10/25 peeps trying to get a 7% drop item once a week xD (not to mention how hitting 60/70/80/85 gives only 1 second moment of satisfaction untill u see the GS and Ilevel requirement crap)
but duno why, still playing it till now
and yes soran, killing Darth Noobulus wont give us an instant level, more like killing him 200 times
but duno why, still playing it till now
and yes soran, killing Darth Noobulus wont give us an instant level, more like killing him 200 times
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Re: Star Wars the Old Republic
huh? i was asking what grinding is O_o
soran- Join date : 2010-01-20
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Re: Star Wars the Old Republic
Basically repeating a challenge or event, or just finding the same enemy and killing them over and over to gain experience. A good example most people have done is Pokemon, when you want to level up your team before the elite four and dash around finding enemies to kill to get your level up.
Aardvark- Prime Minister
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Re: Star Wars the Old Republic
AHHHH i gotchoo.
soran- Join date : 2010-01-20
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Re: Star Wars the Old Republic
Ian Ryan wrote:Writing is complete on Star Wars™: The Old Republic™. The last lines of dialogue are off for recording and translation; only pickups and polish remain. But at BioWare, a writer's job doesn't stop at the written word. I'm Ian Ryan, a Writer on The Old Republic, and I'm going to show you some of the many ways a BioWare writer continues to shape our game’s stories long after the writing is finished.
There are no less than seventeen planets in The Old Republic. Each one was conceptualized with a rich story, built by our talented world designers then lovingly brought to life by our art team. However as the game's final pieces fall into place, some areas don't perfectly reflect the stories that take place within them: a field is peaceful when it should be battle-scarred, or a residential district lacks the feel of a neighborhood.
As writers, we know the stories and the worlds they play out in. Armed with that knowledge, we set out to provide feedback on each planet’s art as it relates to story. While other teams continue working hard to finish The Old Republic, the writers log in to play the game. A tough life, but someone has to do it. We begin our art passes, giving notes and suggestions to highlight the mood, function and story content of particular areas. For instance, if a luxurious cantina was built in the middle of a devastated warzone (not that we’ve seen that so far...) the writers would ensure that got changed.
For a glitzy example of one of our art passes, let's go to Nar Shaddaa. Nowhere else in the galaxy is flash, glam and crime so prominently displayed - and often on the same street corner. The writing team had great fun in building stories for a world where the rich and privileged rub shoulders and strike deals with the galaxy's criminal underbelly. But when the writing was over, we returned to the lavishly seedy streets of Nar Shaddaa to complete our art passes.
If Nar Shaddaa is the Hutt version of 1970s Las Vegas, the Promenade represents the grand extravagance of the Vegas Strip. The first incarnation of the Promenade was impressive but subtle, a far cry from the glitzy and exorbitant tastes of the Hutts. The risk of a spontaneous party breaking out was slim to none. Here’s an image of the ‘old’ Nar Shaddaa Promenade:
After reviewing this, the writing team asked the artists to kick up the Promenade's glitz and glam levels a few hundred notches. Lead Concept Artist Arnie Jorgensen responded to the challenge and the result speaks for itself:
Now that's more like it! Lights pulse at every turn, expensive boutiques line the walls and yes - that's a golden statue of a Hutt taking center stage amidst the debauched revelry. Look closely and you may find even more gems. Now it looks like the kind of place you'd go to meet friends and plan your next adventure.
Thanks to the writer's notes and our talented art teams, you will be able to marvel at this new Promenade in all its brazen brilliance when you visit Nar Shaddaa. Transformations of this level bring the world to life and provide a worthy home for those who spend fortunes and do business in the shadow of that gilded Hutt.
For another example of a writer's art pass, we'll go to the polished streets of Coronet City: the Corellian metropolis that is as glorious as Nar Shaddaa is gaudy.
When Republic players first arrive on Corellia, they emerge into the Blastfield Shipyards. Corellia is home to the galaxy's largest ship builders, and this area was originally envisioned by the writing team to fully display the large-scale operation required to build a fleet of capital ships. Unfortunately because we never explicitly said ships were constructed here, the area was originally built to resemble a downtown block of office buildings.
Luckily the Blastfield Shipyards received a full renovation. Acting on the writer's art pass, Ryan Dening created a great piece of concept art that was then perfectly realized by the world art team. See the below images for a look at how the Blastfield Shipyards transform from a standard city block to a massive construction site where the Republic's glorious capital ships are born.
So, what do writers do when the writing is finished? We play and scour the game, polishing everything we can and then compiling these art passes to help the game world reflect the stories. That's on top of writing additional content, creating and dressing the thousands upon thousands of characters living in The Old Republic and looking, for the first time, to the future.
But at BioWare, every designer is a storyteller. Writers begin the process with words, only our jobs don't stop there. We know the universe, we know the stories and with that knowledge we help the rest of the team create a cohesive whole out of millions of different parts. In a galaxy as rich and massive as the one in Star Wars: The Old Republic, that task is as colossal as it is rewarding.
Red-X- Dark Lord of the Sith
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Comments : "You were trusted to lead the Republic but you were decieved, as our powers over the Darkside had blinded you.
You assumed no force could challenge you and now...finally, we have returned." - Darth Malgus
Im active on XFIRE, my username is bojack2424
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Re: Star Wars the Old Republic
ah thats cool
soran- Join date : 2010-01-20
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Re: Star Wars the Old Republic
Im actually getting tired of watching these videos. It's been mostly repeat stuff with same presentation
Red-X- Dark Lord of the Sith
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Comments : "You were trusted to lead the Republic but you were decieved, as our powers over the Darkside had blinded you.
You assumed no force could challenge you and now...finally, we have returned." - Darth Malgus
Im active on XFIRE, my username is bojack2424
Im also active on STEAM, my username is solja2424
Re: Star Wars the Old Republic
You're just now getting tired of them? The only ones I watch are the class ones to get a better idea, the other is very standard MMO combat. Of course there's really not much you can change in MMO combat and still get it to work. It's one of those things, some games are fun to watch, MMOs aren't.
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Re: Star Wars the Old Republic
G4, 200 hours of gameplay wrote:the PC exclusive massively multiplayer online role playing game from EA will offer 200 hours of play per class according to an interview from GamesIndustry.biz with EA Games head Frank Gibeau.
When asked about the cost of the game, estimated at $300 million, Gibeau said, "I don't pay much attention to that talk, I get a lot of questions from analysts and press about it. What I try and concentrate on is, is it a good game and is it ready to go? You look at a game that has 200 hours of gameplay for each of the six classes, and that doesn't include the crafting, the raids, the multiplayer. It's vast. It's a gigantic game. And that costs money."
First off, as SW:TOR has eight classes, we expect that Gibeau just misspoke. Second, this quote raises a wide variety of questions as Gibeau didn't exactly specify what 200 hours of gameplay meant. It could be 200 hours of pure storyline, but it could also be 200 hours to reach the level cap. Or it could take around 200 hours completing all of the achievements in the game.
It sounds a bit unrealistic to me, but if it's 200 hours of pure Star Wars storyline per class, then that's really exciting and something that no other MMO is emphasizing as much. However, if it's 200 hours for the story then it would seem to be that SW:TOR is more of a single player game with MMO elements, rather than a full fledged MMO where you're required to play with others.
Regardless, 200 hours is a very long time, are you willing to give that much time up for each of your Star Wars: The Old Republic characters?
Red-X- Dark Lord of the Sith
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Comments : "You were trusted to lead the Republic but you were decieved, as our powers over the Darkside had blinded you.
You assumed no force could challenge you and now...finally, we have returned." - Darth Malgus
Im active on XFIRE, my username is bojack2424
Im also active on STEAM, my username is solja2424
Re: Star Wars the Old Republic
I refuse to play a game with combat as shitty as that... give me a MMO game with good combat thats kinda like a mix of fallout and boarder lands and it will be awesome I would pay to play that shit haha.
haize- Masters Council
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Re: Star Wars the Old Republic
haize wrote:I refuse to play a game with combat as shitty as that... give me a MMO game with good combat thats kinda like a mix of fallout and boarder lands and it will be awesome I would pay to play that shit haha.
you fail to understand why such a game doesnt exist.
actually they do, but theyre overall shitty. for many good reasons.
also, this sort of combat requires brainskills that you simply dont possess haize.
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Re: Star Wars the Old Republic
every MMO is shitty imo because combat is so gay!!
haize- Masters Council
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Re: Star Wars the Old Republic
haize wrote:every MMO is shitty imo because combat is so gay!!
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Re: Star Wars the Old Republic
i hope its storyline. i think they should focus on single player anyways because just it being a MMO itself is repetitive. if its focused on storyline then it WILL be a good game.
soran- Join date : 2010-01-20
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Re: Star Wars the Old Republic
soran wrote:i hope its storyline. i think they should focus on single player anyways because just it being a MMO itself is repetitive. if its focused on storyline then it WILL be a good game.
lol do you see how the game plays? looks like a 4 year old could have made it... combat looks gay graphics look bad... when you release a game now in days that's what people want you can have the best story in the world but if you game play sucks why would you want to play it....
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Jedi vs Sith :: General :: Galactic City
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