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Star Wars the Old Republic

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Post by tRibaL Sun Sep 05, 2010 2:33 am

damit, i wish wows raids would be that interactive, i felt like i was going threw a routine, heres a boss, go kill it, and the trash on the way. I got so tired of wiping and killing for nothing, like no interaction. Thats where this will succeed and wow will fail. sadly, nobodys gonna shake the ppl who love feeling better than others or having the latest and greatest gear, which is why its alive, and will keep sucking blood from millions of people.

This game will be good, but it also will have the same complaints as wow, omg ppl are soo addicted to this they tried to shove a tv remote up there ass!
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Post by Dray The Fingerless Sun Sep 05, 2010 2:55 am

I have a friend(self proclaimed MMO expert) says the combat system will suck in this game. it a bit complicated to explain, but basically the problem is not having enough variety in sub classes, causing the gameplay to have a simple dictionary. Basically everytime you see an attack, you know immediatly what the defense you can use or the counter attack for it is. No sub plotting or micro managing. I think hes a fool, but i see where he is coming from. Althou we dont know for sure how complex each class in this game will be.
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Post by Aardvark Sun Sep 05, 2010 3:09 am

If they could do KotOR decently, I don't think they'll have a problem with this. I'm more worried about another canon fuck-up.
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Post by Thing Sun Sep 05, 2010 5:39 am

I think these people are solid enough to not fuck anything up.

If fucking Revan returns, that's a win for me.

Maybe Revan found out about Zenoma Sekot? Razz
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Post by Red-X Sun Sep 05, 2010 4:12 pm

something i found on G4TV. I copied and pasted just to save yall a click...cuz im nice =_=

At Pax 2010 this evening, Bioware and Lucasarts revealed that Darth Revan will appear in .upcoming MMO Star Wars: The Old Republic. When last we left Revan, he was hurtling outside of known space, so hopefully, we'll learn more about the epic journey he/you began in Star Wars: Knights of the Old Republic. What has gone on in the intervening years is anyone's guess.


While there weren't any other super-major revelations at the Pax panel, the gathered thousands (seriously!) of gamers did learn some other interesting things about The Old Republic. First off, Alderon will be featured as a the backdrop for some serious Imperial vs. Republic PvP.

The game will also feature "traditional" MMO elements like crafting, guilds, and raids.

Speaking of MMO traditions, the classes you know and love from other MMOs will have their equivalents in TOR. For example, the Trooper: Commando class is essentially a tank, and the Jedi: Wizard is a healer.

The deviation from "standard" MMO's involves choice and story. The game will feature countless choices that have actual effect in the game world. The consequences for choices will be represented in gameplay.

The example Bioware gave at the presentation was fascinating.One of the early quests for Sith involves spending a long time harvesting crystals in a dungeon run. When you exit, a fellow novice asks you to give up your crystals so he may pass the test. You have the option of sacrificing to help him.. which gives you "Light Side" points. So it's possible to be a Light Side Sith or a Dark Side Jedi... the downside? It's very, very hard: Should you give up your crystals, you'll need to complete the same arduous collection quest you just finished, so choices have real consequences in game.

Another interesting aspect of the game: When you're partied up, and presented with a dark side/light side decision, majority rules. So if you're the odd man out, your game will be affected by the choices your party-mates make. Bioware explained it by essentially saying that when you interact with other people, it sometimes gets a bit... messy.

This is a minor point, but perhaps an important one: The game's previously announced space combat will be "on rails." The official explanation hearkens back to the Star Wars films. Bioware basically explained that never in the Star Wars films do you see Han Solo and Chewie deciding to "just dick around over there for awhile." Essentially, the space battles are meant to be exciting story elements as opposed to opportunities to explore the boundless reaches of space.



Read more: http://g4tv.com/thefeed/blog/post/707335/Darth-Revan-Confirmed-For-Star-Wars-The-Old-Republic.html#ixzz0yfkDT2p7
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Post by Thing Sun Sep 05, 2010 11:18 pm

WIN!
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Post by Dray The Fingerless Mon Sep 06, 2010 1:24 am

I do not take G4 as a credible font of information, but this is expected. One thing....space exploration? Discovering planets? This is Star Wars, not Star Trek. Everything is already discovered. I dont get what fans meant by space exploration. Free Roam? In Space? Not really fun.
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Post by Red-X Mon Sep 06, 2010 2:06 am

Dray The Fingerless wrote:One thing....space exploration? Discovering planets? This is Star Wars, not Star Trek. Everything is already discovered.

they probably meant you as the player getting to see planets visually for the first time. Or planets that havn't been inhabitated yet, canonwise
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Post by Aureus Mon Sep 06, 2010 8:08 am

As red said, prolly "Discovering" as a person, not a Republic
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Post by Dray The Fingerless Mon Sep 06, 2010 10:35 am

Red-X wrote:
Dray The Fingerless wrote:One thing....space exploration? Discovering planets? This is Star Wars, not Star Trek. Everything is already discovered.

they probably meant you as the player getting to see planets visually for the first time. Or planets that havn't been inhabitated yet, canonwise

Its an MMO, there is such a thing as free roam, but to my understanding there are hundreds and hundreds of planets in Star Wars, rendering big giant maps for all of them would probably take half a computer's memory space.
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Post by Red-X Mon Sep 06, 2010 3:07 pm

Dray The Fingerless wrote:
Red-X wrote:
Dray The Fingerless wrote:One thing....space exploration? Discovering planets? This is Star Wars, not Star Trek. Everything is already discovered.

they probably meant you as the player getting to see planets visually for the first time. Or planets that havn't been inhabitated yet, canonwise

Its an MMO, there is such a thing as free roam, but to my understanding there are hundreds and hundreds of planets in Star Wars, rendering big giant maps for all of them would probably take half a computer's memory space.

Thats why they're using specific ones to tell the story =__= lol
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Post by Stamp-dc Mon Sep 06, 2010 3:36 pm

But... there is a way to put so much on something, with out it wasteing
tons of memory..... : /
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Post by Red-X Fri Sep 17, 2010 7:18 pm

New Developer update: