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Star Wars the Old Republic

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Post by Aureus Sat Sep 25, 2010 1:43 am

thing944 wrote:Good thing I'm getting a new laptop by he time this gets out! Very Happy
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Post by Dray The Fingerless Sat Sep 25, 2010 1:43 am

NJO is Star Wars....Planet of Twilight is Star Wars....Children of the Jedi is Star WarNEED I GO ON????
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Post by Aardvark Sat Sep 25, 2010 2:14 am

Shhh... we're trying to sweep those under the rug.
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Post by Red-X Sat Sep 25, 2010 12:39 pm

thing944 wrote:Still, it's Star Wars Very Happy

yayz!
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Post by Stamp-dc Sat Sep 25, 2010 9:21 pm

*Sweep sweep*
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Post by Red-X Fri Oct 01, 2010 6:55 pm

Designing the Advance Class System

If you dont wanna read the post, but instead read on their site: http://www.swtor.com/news/blog/20101001

Or if you dont wanna click...then:


The Old Republic Lead System Designer wrote:We recently announced the Advanced Classes system in Star Wars™: The Old Republic™, and I’d like to take the time to fill you in on what the team has been up to, provide some details about the game mechanics surrounding Advanced Classes, and answer some of the questions that the community has voiced on our forums (yes, we do read those... daily).

Why Advanced Classes?
As you know, a core feature of Star Wars: The Old Republic is that we are shipping the game with eight classes – each with an epic story, full voiceover, quests and cinematics. This creates a very unique game experience for each of them, something never done in an MMO before.

Furthermore, we wanted to ensure that we had the flexibility to support several play-styles within each of these eight classes. So we built Advanced Classes into the game from the ground up to provide us with the ability to create and support different gameplay and roles inside each class.

Designing Advanced Classes
We currently have four dedicated class designers, each one of them responsible for one class from each faction. For each class, the team began by looking at what players would expect from a class as a fan of the Star Wars™ movies and/or as a fan of the MMORPG genre. We then worked on how we would integrate those expectations into the game via Advanced Classes.

In some cases, this led to integrating ‘traditional’ MMO roles into our existing class structures: The play style generally associated with the ‘healer’ role in MMOs is very popular with many players and we wanted to make sure that we offered that role in our game for our audience. In fact, we are offering two classes that can develop into fully capable healers for each faction via one of their Advanced Classes.

In other cases, we identified roles for our game that are unique to the Star Wars experience: While the idea of a ‘ranged tank’ is hard to realize in most MMO environments due to the prevalence of melee combat, the ‘Vanguard’ Advanced Class for the Trooper is perfectly viable in the Star Wars setting where blaster fire and ranged combat dominate the majority of engagements.

As we have already revealed, the biggest impact of choosing an Advanced Class is the access to two unique skill sets offering active and passive special abilities that significantly alter a character’s combat capabilities. Additionally, a third set of skills is shared among all members of the same class.

But you knew that already, so let’s get talk about how this is actually implemented in our game with an example:

Example: The Smuggler
Han Solo, Lando, Talon Karrde… There are plenty of different Smuggler personalities to be found in the Star Wars universe to choose from and this is reflected in the versatility of their available Advanced Classes:

Star Wars the Old Republic - Page 11 Devblog_20101001-advclass

The Scoundrel
The Scoundrel is not afraid of getting his hands dirty, as the ‘Scrapper’ skill-set has an off-hand Scatter Gun, a number of powerful (but not necessarily fair) melee moves and access to a Stealth Field Generator with various possible upgrades for a dramatic entrance … or exit.

The ‘Sawbones’ skill-set on the other hand offers ways to dramatically improve the Smuggler’s healing and support-related abilities, including access to the powerful Emergency Medpack.

And, if all else fails, the Scoundrel seems to have the uncanny ability to Shoot First, a very useful skill to have for sure.

The Gunslinger
Gunslingers are trained in a broad array of blaster-oriented abilities against both single and multiple targets and excel at dealing large amounts of damage from a safe distance. Their access to Illegal Weapon Mods may well give them the edge over an opponent insisting on a fair fight.

Their ‘Sharpshooter’ skill-set includes many abilities geared at improving their personal damage, improving the performance of their groups, and gaining additional benefits from cover.

Whether lobbing Shrapnel Bombs on nearby enemies or dealing increased damage for enemies Shot In The Back, the ‘Dirty Fighting’ skill-set is all about getting an edge over people who prefer a straight fight and helps to ensure that the Gunslinger delivers sustained damage to more than just one opponent.

The Shared Skill Set
Shared by both Advanced Classes, the ‘Luck’ skill-set focuses on improving many of the Smuggler’s base class abilities such as increasing energy regeneration in Cover or delivering some Very Critical Hits when using Dirty Kick.

As you can see from the small set of skills mentioned above, players will be able to customize their personal Smuggler experience dramatically by distributing skill points across the three available skill-sets, defining their character’s role as Smuggler as they see fit: Within the Scoundrel Advanced Class, a player preferring the traditional MMO healer role may spend the majority of their skill points training in the Sawbones skill-set with additional improvements to their core abilities from the Luck skill tree, or they could decide that a ‘Stealth Healer’ role with points distributed between the Scrapper and Sawbones trees might be the role they want to play in Star Wars: The Old Republic.

Beyond Skill Sets
Access to exclusive skill sets is only one facet of an Advanced Class: Access to specialized equipment such as special Lightsaber types, heavy weapons, gadgets and armor is unlocked via Advanced Class selections, creating a unique visual signature for your character on the battlefield. Players will instantly know whether they are facing a Jedi Guardian or Sentinel by appearance alone – even before their opponents showcase their powerful special abilities.

Choosing Your Advanced Class
The team wanted players to be comfortable with the core game-play of their class before introducing them to more complex game mechanics, so you will not have immediate access to Advanced Classes at character creation. Instead, the choice will be given upon locating the Advanced Class trainer on your faction’s capital world. This is a mandatory choice; not picking an Advanced Class is not an option.

And finally….

Star Wars: The Old Republic is a game in development and in active testing. Any feature, ability or even class name mentioned above (or anywhere else on the website) is subject to review and testing, and may change between now and the game's launch. The BioWare team believes in making fully-polished, quality games. We are listening to your feedback, and will continue to make improvements.

Thank you, and May the Force be with you!

Georg Zoeller
Principal Lead Systems Designer
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Post by Dray The Fingerless Fri Oct 01, 2010 7:15 pm

Lol, Shoot First...
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Post by Aardvark Fri Oct 01, 2010 7:22 pm

Looks like they're trying to entice people away from Force Sensitives which isn't a bad thing if it works. But most people play Star Wars for one reason: To swing a lightsaber.
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Post by Dray The Fingerless Fri Oct 01, 2010 7:23 pm

IMM GONNA BE A SCOUNDREL.
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Post by Aardvark Fri Oct 01, 2010 7:24 pm

And if I get it(unlikely, but not impossible) I would probably go with Mando. I like the idea of being a one man tank.

Although I'm hoping they'll make dual classes for everything. I'd like to see them make a distinction between a Consular who's a diplomat versus one who's a Force Warrior. Same I'd like to see Guardian divided between the traditional path like Obi-wan and Mace as well as a Weapon Master class that focuses on either Duals or a Staff. Although I think Sentinel is the one I hope they change the most, have a distinction between the Watchman type that focuses on wide skills and then make a new kind that's closer to a Gray Paladin.
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Post by Champion Fri Oct 01, 2010 11:31 pm

I want to see your mom cross paths with my penor.
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Post by Thing Sat Oct 02, 2010 2:26 am

She'd probably just point and laugh, then walk away.
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Post by Red-X Fri Oct 08, 2010 7:26 pm

New planet revealed Surprised, didn't even come to mind that they would use Ilum. Wonder if your gonna have to travel here to obtain the crystal for your saber

http://www.swtor.com/info/holonet/planets/ilum#flythrough
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Post by Red-X Fri Oct 15, 2010 11:56 pm

A must see!!