Rank Additions - Suggestion
+10
tRibaL
Layfon
Sqrl
Spidey
Deadly Assassin
Bulldog
dandaman7
Aureus
Thing
Disturbed
14 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Rank Additions - Suggestion
There is no flaw in the ranks as such, but I believe it would be cool and fun to add additional ranks as the faction sees fit for specialization in a particular kind of fighting, as in, agressive, defensive, TFFA specialist and so on....not exactly additions of ranks but just additions of maybe additional symbols within the name to signify their style. Sure most good players can utilize a lot of styles, but at the end of the day they all have their own particular technique that they rely heavily on. This would make a great way for any GIW leader to instantly think of a good composition for his army and then organize them into the way he believes will be most efficient. E.g. the aggressive players stay away from enemy fire while the defensives take most flak from enemy, and then the aggressives zerg in, and the ninjas come in to to take kills when there is no focus on them.
Maybe a bit complicated, but it shouldn't be compulsary or anything, just that ppl could apply to these ranks if they wished to specialize in that field and then put a symbol such as " in their name for defensive, or ^ for aggressive.
It's a fun idea and I think it can be toyed with.
Maybe a bit complicated, but it shouldn't be compulsary or anything, just that ppl could apply to these ranks if they wished to specialize in that field and then put a symbol such as " in their name for defensive, or ^ for aggressive.
It's a fun idea and I think it can be toyed with.
Disturbed- Forum Enforcer
- Join date : 2009-10-21
+Light/-Dark : -67
Posts : 2967
Experience Points : 10651
Re: Rank Additions - Suggestion
Well, this is exactly the type of shit we have the medals for... Maybe, idk, you could help?
Thing- Senator - Forum Enforcer
- Join date : 2009-10-22
+Light/-Dark : 143
Posts : 6860
Experience Points : 17873
Location : New York
Comments :
See ya in anothah life, brothah. - Desmond Hume
Re: Rank Additions - Suggestion
medals for defensive fighter specialist??? how hard is that, just need a mini shield lol...but I'm talking abt something they can add to their tags cuz the battle coordinator sure as helll is not going to go to the forums before each GIW to check out the medals for the style. Cuz sometimes players may be much more skilled than the other but they are not successful since they are not used tactically.
Disturbed- Forum Enforcer
- Join date : 2009-10-21
+Light/-Dark : -67
Posts : 2967
Experience Points : 10651
Re: Rank Additions - Suggestion
I want my "Every Fucking Low Rank Possible" Medal
Aureus- Dark Council
- Join date : 2010-01-22
+Light/-Dark : 34
Posts : 6805
Experience Points : 17128
Location : Eating a Dead Mau5
Comments : Henry David Thoreau
Our truest life is when we are in our dreams awake.
Re: Rank Additions - Suggestion
May sound noobish to some people but I think a specialist rank would be cool for the Sith.
dandaman7- Join date : 2010-01-10
+Light/-Dark : 2
Posts : 1194
Experience Points : 7259
Re: Rank Additions - Suggestion
dandaman7 wrote:May sound noobish to some people but I think a specialist rank would be cool for the Sith.
Sith Specialization: https://jvsclan.darkbb.com/sith-academy-f7/revised-detailed-ranks-requirements-and-promotion-date-t2038.htm
Since you tied this in with GIW I'm just going to say it how I see it: Your basically asking us (Leaders and members alike) to go and basically break down our roster even more, maybe not in rank, but with the idea of having aggressive, defensive, moderate etc icons attached to names. I see a need for this but I personally think it is unnecessary. Now if you want to go and test everyone on your own to help out the clan with organization please, be my guest.
Bulldog- Senator - Jedi Approval Committee
- Join date : 2009-10-23
+Light/-Dark : 16
Posts : 950
Experience Points : 7322
Location : In your base, eating your cookies.
Re: Rank Additions - Suggestion
dandaman7 wrote:May sound noobish to some people but I think a specialist rank would be cool for the Sith.
sith overlord is the spec u can get it with staff single or duals
its just sith is primarily all single
infact the one sith that almost ever got SO with staff was Hero (as far as i know)
Deadly Assassin- Join date : 2009-10-22
+Light/-Dark : -25
Posts : 1203
Experience Points : 7609
Location : Cares No More
Re: Rank Additions - Suggestion
like I said, it's not supposed to effect the roster, just include the tags there and show someone as proven in a certain field. Not necessary at all, but some specialists and masters might want to do that, just to give them a little extra something to strive for. If they don't want it's no problem.
I think forumwise, these specialties should not be a rank sort of thing, but more of a stickied list somewhere for quick reference. Or they could be new ranks altogether but that would break down the roster, but it would be badass to have a rank like sith juggernaut for offensive.
I think forumwise, these specialties should not be a rank sort of thing, but more of a stickied list somewhere for quick reference. Or they could be new ranks altogether but that would break down the roster, but it would be badass to have a rank like sith juggernaut for offensive.
Disturbed- Forum Enforcer
- Join date : 2009-10-21
+Light/-Dark : -67
Posts : 2967
Experience Points : 10651
Re: Rank Additions - Suggestion
Wuts ur idea for agressive style? or moderate i guess since i do counters a lot
Aureus- Dark Council
- Join date : 2010-01-22
+Light/-Dark : 34
Posts : 6805
Experience Points : 17128
Location : Eating a Dead Mau5
Comments : Henry David Thoreau
Our truest life is when we are in our dreams awake.
Re: Rank Additions - Suggestion
Master CoG wrote:Wuts ur idea for agressive style? or moderate i guess since i do counters a lot
I would like to call on Aard to find a page and detail all of it so I do not have to explain this whole thing in a 3-5 paragraph essay.
And yeah bro, I get what your saying so go ahead and start cracking your idea.
Bulldog- Senator - Jedi Approval Committee
- Join date : 2009-10-23
+Light/-Dark : 16
Posts : 950
Experience Points : 7322
Location : In your base, eating your cookies.
Re: Rank Additions - Suggestion
I do like the idea though Disturbed, I am not a fan of how after reaching a certain rank, that's about it.
dandaman7- Join date : 2010-01-10
+Light/-Dark : 2
Posts : 1194
Experience Points : 7259
Re: Rank Additions - Suggestion
Well idea goes like this:
for Jedi:
Jedi Brute : Aggressive style, preferably Dual wielding
Jedi Weapon Master: Moderate
Jedi Watchman : Ninja
Jedi Gatemaster : Defense
Brutes will be tested on their ability to solely be aggressive. One form of testing would be to pit him against two or more opponents on the same team who would slowly increase their attack variations. The brute's job is to defeat both of them with ease eventually, since his/her specialty is as a crow clearer who can quickly and effectively break through enemy lines, causing havoc. This is better suited to dualists and staffers since they can clear large numbers of enemies very quickly. More effective against the less skilled mobs of enemies
Jedi Weapon Masters: These are well balanced warriors who are decent at everything. They should be able to defeat tow opponents (of rank SL or above) on them in a decent amount of time, but not as fast as a brute. They should be able to change their style to adopt to the circumstances and are able attack enemies while not rushing into battle. Should be able to take on one Specialty class and win at least 50% of the time, either Sith or Jedi
Jedi Gatemaster: Defensive tank. Should be a master of blocking and generally use either single or staff switch block. His main job is to engage the enemy without taking damage and doing reasonable damage, but not taking any risks. Gatemasters are really good companions to watchmen and brutes. The watchman has to remember to keep the opponent engaged as long as possible. Sometimes blocking can elicit a dfa or lunge in attempt to break the block, Gatemasters should be able to deal with these well and exploit such opportunities
Jedi Watchmen: The ninjas of the jedi, their job is to attack engaged warriros and quickly dispatch them and avoid fire. This specialty is very good for less skilled warriors who are not as adept at finding weaknesses in opponent's defense or blocking. Their main skill lies in their ability to dodge and hit when least expected. This class is TFFA exclusive and cannot be tested with a duel. The test is first for the ninja to be able to dodge any attacks thrown at them while staying in close range to deliver blows, n duelling. Then, without the person's knowledge, two ppl should be told to engage in combat but not duel, and then ninja must attempt to kill one of them without the other noticing or doing a good deal of damage before the other notices. This test takes time and a lot of skill to set up, so it requires a lot of dedication from both sides.
Sith ranks, coming up soon..
for Jedi:
Jedi Brute : Aggressive style, preferably Dual wielding
Jedi Weapon Master: Moderate
Jedi Watchman : Ninja
Jedi Gatemaster : Defense
Brutes will be tested on their ability to solely be aggressive. One form of testing would be to pit him against two or more opponents on the same team who would slowly increase their attack variations. The brute's job is to defeat both of them with ease eventually, since his/her specialty is as a crow clearer who can quickly and effectively break through enemy lines, causing havoc. This is better suited to dualists and staffers since they can clear large numbers of enemies very quickly. More effective against the less skilled mobs of enemies
Jedi Weapon Masters: These are well balanced warriors who are decent at everything. They should be able to defeat tow opponents (of rank SL or above) on them in a decent amount of time, but not as fast as a brute. They should be able to change their style to adopt to the circumstances and are able attack enemies while not rushing into battle. Should be able to take on one Specialty class and win at least 50% of the time, either Sith or Jedi
Jedi Gatemaster: Defensive tank. Should be a master of blocking and generally use either single or staff switch block. His main job is to engage the enemy without taking damage and doing reasonable damage, but not taking any risks. Gatemasters are really good companions to watchmen and brutes. The watchman has to remember to keep the opponent engaged as long as possible. Sometimes blocking can elicit a dfa or lunge in attempt to break the block, Gatemasters should be able to deal with these well and exploit such opportunities
Jedi Watchmen: The ninjas of the jedi, their job is to attack engaged warriros and quickly dispatch them and avoid fire. This specialty is very good for less skilled warriors who are not as adept at finding weaknesses in opponent's defense or blocking. Their main skill lies in their ability to dodge and hit when least expected. This class is TFFA exclusive and cannot be tested with a duel. The test is first for the ninja to be able to dodge any attacks thrown at them while staying in close range to deliver blows, n duelling. Then, without the person's knowledge, two ppl should be told to engage in combat but not duel, and then ninja must attempt to kill one of them without the other noticing or doing a good deal of damage before the other notices. This test takes time and a lot of skill to set up, so it requires a lot of dedication from both sides.
Sith ranks, coming up soon..
Disturbed- Forum Enforcer
- Join date : 2009-10-21
+Light/-Dark : -67
Posts : 2967
Experience Points : 10651
Re: Rank Additions - Suggestion
Wat exactly would the symbols be?
Aureus- Dark Council
- Join date : 2010-01-22
+Light/-Dark : 34
Posts : 6805
Experience Points : 17128
Location : Eating a Dead Mau5
Comments : Henry David Thoreau
Our truest life is when we are in our dreams awake.
Re: Rank Additions - Suggestion
interesting idea... so far... lets see what you do with the sith
Spidey- Jedi Approval Commitee
- Join date : 2010-03-01
+Light/-Dark : 86
Posts : 5853
Experience Points : 21362
Comments : So many things to tell her,
But how to make her see?
The truth about my past, impossible
She'd turn away from me
Re: Rank Additions - Suggestion
and now for the sith:
Sith Juggernaut - offense
Sith Acolyte - moderate
Dark Manipulator - defensive
Sith Assassin - stealth
Sith Juggernauts are powerful in the force and with the saber and go headstrong into battle. These are usually berserkers and choose to go dual or single sabered into the enemy. While they are not quite as quick at killing as sith brutes, they hold a lot more power and are thus some of the best warriors of the sith. Sith Juggernauts can relentlessly attack in a series of pokes, fans, dual saber moves, and other power moves that are meant to kill efficiently and quickly. The main ability of the juggernaut is to stop the opponent from getting any breathing space and pushing them onto the back foot as quickly as possible.
A sith Juggernaut must be extremely skilled, more so than any of the other classes, since he cannot afford to waste too much time between attacks to allow the enemy to escape. As a result only a sith already at the highest level can attempt to gain this prestige class, that being Sith Ari, Dark Lord and Sith Overlords. They must be able to beat the equivalent of at least a SL in less than one minute consistently. Their maximum time allowed to defeat an enemy is 5 minutes, since they would be otherwise not suited to the role of destruction required from a Juggernaut.
A sith Acolyte is adept with all form of the saber and is thus able to use staff, duals and single saber efficiently. He must be able to defeat the Sith Ari' at least 2 times out of 6 with each without any fluke. This is assuming the Sith Ari' is the equivalent of the Battle Master skillwise and if not then the hopeful must seek to battle the Battle Master instead . He must also be able to defeat all jedi specialists or equivalent at least 50% of the time in duels. Acolytes main purpose are as back up to the Juggernauts and Manipulators, if they are felled it is usually their job to fell the wounded enemy troops and hold the line until the juggernauts and manipulators can return to their roles.
Dark Manipulator - These are vile users of the force who manipulate the mind of others and lead them away from their true goals. Manipulators are different from Gatemasters in that their main defense is not the block or parry but the dodge. They continuously dodge the enemy while using their minds to manipulate the opponent into sending their attacks straight onto the saber. They frustrate the opponent and lash out in short calculated bursts once the enemy starts showing that frustration. They are good at putting in quick attacks to keep the enemy attention, but are almost impossible to damage except by the most skilled of jedi.
The Dark Manipulator must pass a series of blocking and dodging tests where they must be able to avoid an incoming duelist of a level higher than SM and defeat them while losing less than 100 health and 25 shield at least 7 out of 10 times. This means they must play with great care and do their best not to be hit
Sith Assassins are masters of stealth and are ruthless and efficient in their killing. Assassin's creep up behind opponents and quickly spell their end. These are reasonably powerful warriors who are more skilled at landing powerful strikes while un noticed. This is a TFFA only class and requires that the assassin be able to kill at least 5 out of 10 duelists from behind. The organizer of the test is not to reveal that a trial is occurring and must tell the members to get into pairs and start duelling each other. The assassin may target any pair he wishes
Sith Juggernaut - offense
Sith Acolyte - moderate
Dark Manipulator - defensive
Sith Assassin - stealth
Sith Juggernauts are powerful in the force and with the saber and go headstrong into battle. These are usually berserkers and choose to go dual or single sabered into the enemy. While they are not quite as quick at killing as sith brutes, they hold a lot more power and are thus some of the best warriors of the sith. Sith Juggernauts can relentlessly attack in a series of pokes, fans, dual saber moves, and other power moves that are meant to kill efficiently and quickly. The main ability of the juggernaut is to stop the opponent from getting any breathing space and pushing them onto the back foot as quickly as possible.
A sith Juggernaut must be extremely skilled, more so than any of the other classes, since he cannot afford to waste too much time between attacks to allow the enemy to escape. As a result only a sith already at the highest level can attempt to gain this prestige class, that being Sith Ari, Dark Lord and Sith Overlords. They must be able to beat the equivalent of at least a SL in less than one minute consistently. Their maximum time allowed to defeat an enemy is 5 minutes, since they would be otherwise not suited to the role of destruction required from a Juggernaut.
A sith Acolyte is adept with all form of the saber and is thus able to use staff, duals and single saber efficiently. He must be able to defeat the Sith Ari' at least 2 times out of 6 with each without any fluke. This is assuming the Sith Ari' is the equivalent of the Battle Master skillwise and if not then the hopeful must seek to battle the Battle Master instead . He must also be able to defeat all jedi specialists or equivalent at least 50% of the time in duels. Acolytes main purpose are as back up to the Juggernauts and Manipulators, if they are felled it is usually their job to fell the wounded enemy troops and hold the line until the juggernauts and manipulators can return to their roles.
Dark Manipulator - These are vile users of the force who manipulate the mind of others and lead them away from their true goals. Manipulators are different from Gatemasters in that their main defense is not the block or parry but the dodge. They continuously dodge the enemy while using their minds to manipulate the opponent into sending their attacks straight onto the saber. They frustrate the opponent and lash out in short calculated bursts once the enemy starts showing that frustration. They are good at putting in quick attacks to keep the enemy attention, but are almost impossible to damage except by the most skilled of jedi.
The Dark Manipulator must pass a series of blocking and dodging tests where they must be able to avoid an incoming duelist of a level higher than SM and defeat them while losing less than 100 health and 25 shield at least 7 out of 10 times. This means they must play with great care and do their best not to be hit
Sith Assassins are masters of stealth and are ruthless and efficient in their killing. Assassin's creep up behind opponents and quickly spell their end. These are reasonably powerful warriors who are more skilled at landing powerful strikes while un noticed. This is a TFFA only class and requires that the assassin be able to kill at least 5 out of 10 duelists from behind. The organizer of the test is not to reveal that a trial is occurring and must tell the members to get into pairs and start duelling each other. The assassin may target any pair he wishes
Disturbed- Forum Enforcer
- Join date : 2009-10-21
+Light/-Dark : -67
Posts : 2967
Experience Points : 10651
Re: Rank Additions - Suggestion
Guess i'd be a manipulator if anything
Aureus- Dark Council
- Join date : 2010-01-22
+Light/-Dark : 34
Posts : 6805
Experience Points : 17128
Location : Eating a Dead Mau5
Comments : Henry David Thoreau
Our truest life is when we are in our dreams awake.
Re: Rank Additions - Suggestion
i think you meant jedi brutes... just thought i would bring it to your attention
While they are not quite as quick at killing as sith brutes, they hold a lot more power and are thus some of the best warriors of the sith
While they are not quite as quick at killing as sith brutes, they hold a lot more power and are thus some of the best warriors of the sith
Spidey- Jedi Approval Commitee
- Join date : 2010-03-01
+Light/-Dark : 86
Posts : 5853
Experience Points : 21362
Comments : So many things to tell her,
But how to make her see?
The truth about my past, impossible
She'd turn away from me
Re: Rank Additions - Suggestion
yeah I meant jedi lol...pshhh, but I'm liking the way this is going, it means the specialists and DL/SA/SO have a little extra to go for if they want to really challenge themselves.
Disturbed- Forum Enforcer
- Join date : 2009-10-21
+Light/-Dark : -67
Posts : 2967
Experience Points : 10651
Spidey- Jedi Approval Commitee
- Join date : 2010-03-01
+Light/-Dark : 86
Posts : 5853
Experience Points : 21362
Comments : So many things to tell her,
But how to make her see?
The truth about my past, impossible
She'd turn away from me
Re: Rank Additions - Suggestion
Medals...
Thing- Senator - Forum Enforcer
- Join date : 2009-10-22
+Light/-Dark : 143
Posts : 6860
Experience Points : 17873
Location : New York
Comments :
See ya in anothah life, brothah. - Desmond Hume
Re: Rank Additions - Suggestion
i thought thats what the medals were for? this is a wee bit complicated...xD
Sqrl- Join date : 2009-10-21
+Light/-Dark : -674
Posts : 4464
Experience Points : 13558
Location : A Location Somewhere In Pennsylvania.
Comments :
Re: Rank Additions - Suggestion
Sith Assassin rank is already a type of metal and it's sort of on par with that of S'A, symbols for Sith Assassin is AS and it's for the strongest force user in the sith. I am in the process of making an amendment to losly add these special ranks into the system.
as for your idea, in my opinion its nice, but may cause some trouble, especially in GIW. for example, if i see the jedi watchmen, ill specifically pick on him because he plays the same kind of role i do naturally.
maybe this would be better to say. this type of knowledge is more suited for the battle leaders to know and no one else, that way they can formulate plans better without having to worry about the others knowing who plays what role. it also in my mind seems like it may restrict a player to that stance only when in combat, a well diverse style that can adapt to any situation is best and key. in terms of GIW, it would also help if leaders would actually lead mid battle instead of just letting there members wander around aimlessly. this would be where the knowledge of each team member would come in handy for the leader.
but, once again, i know what you mean by the ranks so to speak. however, the DL doesn't really need to be very concerned about a special rank, the S'A maybe, but he should already be well versed in all methods of fighting. i can see this being mot beneficial for SO's, but like i was discussing with kami and dray, i will be trying to implement in the ranks of Battle Lord, Sith Assassin, Gray Paladin, and Weapons Master so that it may make the clan a bit more open minded about the rest of the game. do note that when i come done to my final revisions, these four ranks will never and can never be compared to that of the Sith'Ari and Battle Master.
ok, back on topic, all in all, cool idea, maybe needs a lil refining done to it, but also keep in mind that you dont want the results to restrict a player to just that style.
as for your idea, in my opinion its nice, but may cause some trouble, especially in GIW. for example, if i see the jedi watchmen, ill specifically pick on him because he plays the same kind of role i do naturally.
maybe this would be better to say. this type of knowledge is more suited for the battle leaders to know and no one else, that way they can formulate plans better without having to worry about the others knowing who plays what role. it also in my mind seems like it may restrict a player to that stance only when in combat, a well diverse style that can adapt to any situation is best and key. in terms of GIW, it would also help if leaders would actually lead mid battle instead of just letting there members wander around aimlessly. this would be where the knowledge of each team member would come in handy for the leader.
but, once again, i know what you mean by the ranks so to speak. however, the DL doesn't really need to be very concerned about a special rank, the S'A maybe, but he should already be well versed in all methods of fighting. i can see this being mot beneficial for SO's, but like i was discussing with kami and dray, i will be trying to implement in the ranks of Battle Lord, Sith Assassin, Gray Paladin, and Weapons Master so that it may make the clan a bit more open minded about the rest of the game. do note that when i come done to my final revisions, these four ranks will never and can never be compared to that of the Sith'Ari and Battle Master.
ok, back on topic, all in all, cool idea, maybe needs a lil refining done to it, but also keep in mind that you dont want the results to restrict a player to just that style.
Layfon- Dark Council
- Join date : 2009-10-21
+Light/-Dark : -21
Posts : 947
Experience Points : 7168
Re: Rank Additions - Suggestion
what he was talking about with the GIW i like, having people present there strong points, weather it be adaption or defense or aggression or how they fight v single/v staff/ v dualies. would be amazing info for somebody to be able to handpick a team and then lead it.
tRibaL- Join date : 2009-11-03
+Light/-Dark : -2
Posts : 2269
Experience Points : 9321
Re: Rank Additions - Suggestion
well...it of course needs refining, that is my first draft, first drafts are never perfect...it's great to have feedback. Yeah that's what I was thinking, its better to post a list in the private forums of each and list they symbols there or not have symbols at all.
Well, this is not restricting too much for certain players, e.g Aragorn is already great at defensive fighting {dark manipulator} so this would give him a chance to go ahead and perfect his style. Medals are totally different, those are like achievements of ppl, not an entire specialization.
I see where you're coming from on restrictions, but it gives everyone a role and make the battle much more organized and realistic. GIW the way we do it is two armies running pell mell into each other and whoever gets the most hits wins. And sometimes players are confused to what exactly they are supposed to do.
And like I said, if you noticed, the tests are rather difficult, so it gives a chance for guys to really become super powered in a certain field, or they can go moderate. They can ofc switch styles if it proves to be ineffective to zerg, or be defensive, but most ppl already have a certain preference in their way of fighting.
The biggest problem I see is the stealth class trials, those seem really hard to organize and I need another better test but can't think of one. Sith Assassin and such are really badass ranks and I'm happy that lay is going to work on it
Well, this is not restricting too much for certain players, e.g Aragorn is already great at defensive fighting {dark manipulator} so this would give him a chance to go ahead and perfect his style. Medals are totally different, those are like achievements of ppl, not an entire specialization.
I see where you're coming from on restrictions, but it gives everyone a role and make the battle much more organized and realistic. GIW the way we do it is two armies running pell mell into each other and whoever gets the most hits wins. And sometimes players are confused to what exactly they are supposed to do.
And like I said, if you noticed, the tests are rather difficult, so it gives a chance for guys to really become super powered in a certain field, or they can go moderate. They can ofc switch styles if it proves to be ineffective to zerg, or be defensive, but most ppl already have a certain preference in their way of fighting.
The biggest problem I see is the stealth class trials, those seem really hard to organize and I need another better test but can't think of one. Sith Assassin and such are really badass ranks and I'm happy that lay is going to work on it
Disturbed- Forum Enforcer
- Join date : 2009-10-21
+Light/-Dark : -67
Posts : 2967
Experience Points : 10651
Re: Rank Additions - Suggestion
AS is a force rank...
tRibaL- Join date : 2009-11-03
+Light/-Dark : -2
Posts : 2269
Experience Points : 9321
Page 1 of 2 • 1, 2
Similar topics
» Suggestion
» Exile Rank Act - Passed
» Senatorial Rule Amendment? - Suggestion
» Another view - Suggestion
» Annoyances - Suggestion
» Exile Rank Act - Passed
» Senatorial Rule Amendment? - Suggestion
» Another view - Suggestion
» Annoyances - Suggestion
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum