Imperial Corps
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Aardvark
Jacen
Dawn_Twilight
KOTOR
Dray The Fingerless
The Zohan
10 posters
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Imperial Corps
Welcome. This is the JvS Imperial Corps handbook. All information reguarding manuevers customs and courtesies are found here. Please note that there will constantly new content added, So what you see if far less than what you get.Please do not post in here unless you are authorized Imperial Officer. Any questions should be PMed. I will hold 'drill' whenever we have significant members online. To be added to my personal roster, please PM me or tell me in game. your name will be added to my Sig.
~Unofficial Commander Sokan~
Note: The Unofficial position of Grand Moff is currently open to any Jedi above JK and any sith at SL or higher.
~Unofficial Commander Sokan~
Note: The Unofficial position of Grand Moff is currently open to any Jedi above JK and any sith at SL or higher.
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
Imperial scum...
Dray The Fingerless- Senate Representative
- Join date : 2009-10-21
+Light/-Dark : 265
Posts : 10355
Experience Points : 27149
Location : your FACE is a location.
Comments : FIRST!
Re: Imperial Corps
BASIC MOVES AND COMMANDS
Usualy i will adress the name f teh group i give a command to. example: Unit, Squad (or names of individuals). Most of the time i will adress the present squad.
Example: "Squad! FALL IN!!!"
When standing at attenion you should be standing still facin your commanding officer. There should be no moving and no talking. Your full attention s on your CO.
Parade rest= /amatease, you should be motionless just as you are at attention
At ease = /amatease except you are allowed to look around. There should be n chatting unless talking to the CO.
to exit parade rest tap the crouch button. Tap, not hold.
Note: you should set your binds so that you can do all these commands at a push of a button.
Fallout = 180 degree turn followed by a "Hooah!!!" This tells you basicly your 'dismissed'.
also bind your Hooah! it can be whatever color you like. It is recommended you all have seperate colors.
When you move you will do so with your left and right arrow keys. This lets everyone move at the same speed. As you get beter i you can use your mouse. When answering a question you should always adress the commander as 'sir' and the grand moff as 'lord'. Example: Yes Sir. No Sir, Yes Lord(name) No Lord (name).
Shuld sound like this. "Yes Lord Tarkin!"
when a superior enteres the area you are to stop what you are doing and snap to attention facin them. They will in turn say "carry on" or "Ty carry on".
When the command is given to "bear arms" you are to switch immediaty to your mele fists. You will then take 1 punch and hold it. One arm should be near your face while the other is extended out to the rear. this is a form of salute.
When you fall in you are told to get into your 'dress and cover.' Thats when you line up next to eachother facing the CO. Dpending on how many of you there are will decide the thickness and width or the formation. THe CO will count down from 10. when he hits 1 you wil say either "DOne Sir DOne!" or "Not Done Sir!".
Example: 10,9,8,7,6,5,4,3,2.....aaaannddd....ONE! "Done Sir DOne"!
It thould sound like this. "Squad!...Paraaaade...REST!"
This Concludes basic commands. Difficulty: 1
Usualy i will adress the name f teh group i give a command to. example: Unit, Squad (or names of individuals). Most of the time i will adress the present squad.
Example: "Squad! FALL IN!!!"
When standing at attenion you should be standing still facin your commanding officer. There should be no moving and no talking. Your full attention s on your CO.
Parade rest= /amatease, you should be motionless just as you are at attention
At ease = /amatease except you are allowed to look around. There should be n chatting unless talking to the CO.
to exit parade rest tap the crouch button. Tap, not hold.
Note: you should set your binds so that you can do all these commands at a push of a button.
Fallout = 180 degree turn followed by a "Hooah!!!" This tells you basicly your 'dismissed'.
also bind your Hooah! it can be whatever color you like. It is recommended you all have seperate colors.
When you move you will do so with your left and right arrow keys. This lets everyone move at the same speed. As you get beter i you can use your mouse. When answering a question you should always adress the commander as 'sir' and the grand moff as 'lord'. Example: Yes Sir. No Sir, Yes Lord(name) No Lord (name).
Shuld sound like this. "Yes Lord Tarkin!"
when a superior enteres the area you are to stop what you are doing and snap to attention facin them. They will in turn say "carry on" or "Ty carry on".
When the command is given to "bear arms" you are to switch immediaty to your mele fists. You will then take 1 punch and hold it. One arm should be near your face while the other is extended out to the rear. this is a form of salute.
When you fall in you are told to get into your 'dress and cover.' Thats when you line up next to eachother facing the CO. Dpending on how many of you there are will decide the thickness and width or the formation. THe CO will count down from 10. when he hits 1 you wil say either "DOne Sir DOne!" or "Not Done Sir!".
Example: 10,9,8,7,6,5,4,3,2.....aaaannddd....ONE! "Done Sir DOne"!
It thould sound like this. "Squad!...Paraaaade...REST!"
This Concludes basic commands. Difficulty: 1
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
CONDUCT
There should be no disputes between trooper to trooper or trooper to CO.
All disputes will be settled by the CO and punishment can range from jawa situps to running laps :-)
There is to be no hitting or killing amoung troops.
WHen under command you are to not talk to anyone and to give yourfull attention to your CO. Thre should be absolutly ZERO movement.
There is no room nor tolerance for immaturity or misbehavior.
Jail time: If the current map has a jail and the CO see's it fit to keep you in there you are to obey and serve your time. The time is not long, the maximum being 10 minutes the minum being 3 minutes. Failure to comply is considered insabordination and will result in expulsion from the Corps.
This Concludes Conduct Level: 1
There should be no disputes between trooper to trooper or trooper to CO.
All disputes will be settled by the CO and punishment can range from jawa situps to running laps :-)
There is to be no hitting or killing amoung troops.
WHen under command you are to not talk to anyone and to give yourfull attention to your CO. Thre should be absolutly ZERO movement.
There is no room nor tolerance for immaturity or misbehavior.
Jail time: If the current map has a jail and the CO see's it fit to keep you in there you are to obey and serve your time. The time is not long, the maximum being 10 minutes the minum being 3 minutes. Failure to comply is considered insabordination and will result in expulsion from the Corps.
This Concludes Conduct Level: 1
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
BASIC TURNS AND FACES
Left/Right face = facing left or right 90 degrees.
About Face = 180 turn
When summoned by a Superior it is customary to bow. = amkneel
When acknologing orders you are to do a quick bow. = crouch and stand
Basic Turns level: 1
Left/Right face = facing left or right 90 degrees.
About Face = 180 turn
When summoned by a Superior it is customary to bow. = amkneel
When acknologing orders you are to do a quick bow. = crouch and stand
Basic Turns level: 1
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
BASIC MARCHING
The order to march foward is 'Foward...Harch!'
you wil walk directly infront of you in a staight path. If there are objects in the wa or not enough room the lead troop/troops will avoid the obstacle in the most efficeint way and then form back into formation. Every trooper i that column will do the same, each troop follows the troop infront of them.
If the commander gives the order to 'squad...halt!'. you stop were you are. IMMEDITATLY.
If teh commander calls "doubletime" you will go into a steady run.
Example 'doubletime...Harch!'
if the commander calls 'quicktime...Harch!" then you stop running and start walking.
You are not to move until ou hear the word 'harch'. the commander can call. "Foward!......" Then call "Harch".
Basic Marching Level: 1
The order to march foward is 'Foward...Harch!'
you wil walk directly infront of you in a staight path. If there are objects in the wa or not enough room the lead troop/troops will avoid the obstacle in the most efficeint way and then form back into formation. Every trooper i that column will do the same, each troop follows the troop infront of them.
If the commander gives the order to 'squad...halt!'. you stop were you are. IMMEDITATLY.
If teh commander calls "doubletime" you will go into a steady run.
Example 'doubletime...Harch!'
if the commander calls 'quicktime...Harch!" then you stop running and start walking.
You are not to move until ou hear the word 'harch'. the commander can call. "Foward!......" Then call "Harch".
Basic Marching Level: 1
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
I would like to apply SIR! first mate winter/KOTOR ready to join!
KOTOR- Join date : 2009-10-22
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Posts : 1086
Experience Points : 7329
Location : Australia,Queensland
Re: Imperial Corps
Welcome aboard. To anyone else interested please DO NOT post your app here. Please do so in a PM. Thank you.
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
MILITARY ISSUE NAMES
These are standard military names. Traditionaly they were used to correct misunderstandandings when cmmunicating usualy over radio. Today however they are used for a wide variety of things most frequently communicating and Waypoints.
Alpha
Bravo
Charlie
Delta
Echo
Foxtrot
Golf
Hotel
India
Juliet
Kilo
Lima
Mike
November
Oscar
Papa
Quebec
Romeo
Sierra
Tango
Uniform
Victor
Whiskey
X-Ray
Yankee
Zulu
As you see each word represents a letter of the alphebet. A=Alpha B=Bravo, C=Charlie and so on.
When communicating espeialy over a medium besides face to face communication letters sounds nad phrases may be mixed up and misunderstood. Example: B C D and E all sounds alike. M and N sound alike. For this reason we use those names. Saying Bravo is a better and clearer way to say B.
When you say Bravo and Charlie it is now much much easier to understand. So if a cop is reading off a license plate it might say A1b2c3d but he migh tsay alpha one bravo 2 charlie 3 delta.
The words can also be used as checkpoints, objectives, people and other things.
Military Issue Names level: -N/A-
These are standard military names. Traditionaly they were used to correct misunderstandandings when cmmunicating usualy over radio. Today however they are used for a wide variety of things most frequently communicating and Waypoints.
Alpha
Bravo
Charlie
Delta
Echo
Foxtrot
Golf
Hotel
India
Juliet
Kilo
Lima
Mike
November
Oscar
Papa
Quebec
Romeo
Sierra
Tango
Uniform
Victor
Whiskey
X-Ray
Yankee
Zulu
As you see each word represents a letter of the alphebet. A=Alpha B=Bravo, C=Charlie and so on.
When communicating espeialy over a medium besides face to face communication letters sounds nad phrases may be mixed up and misunderstood. Example: B C D and E all sounds alike. M and N sound alike. For this reason we use those names. Saying Bravo is a better and clearer way to say B.
When you say Bravo and Charlie it is now much much easier to understand. So if a cop is reading off a license plate it might say A1b2c3d but he migh tsay alpha one bravo 2 charlie 3 delta.
The words can also be used as checkpoints, objectives, people and other things.
Military Issue Names level: -N/A-
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
BASIC ARMS
This section deals with the basics of aiming and the use of dffrent ordinances.
Aiming precise weapons such as the pistol,E-11,bowcaster,repeater ext are all the same.
unless the target is idle(not if shooting at you) it is important for you to run and jump to avoid return fire. It is recommended you straff and only jump when the enemy is close. The principles of aiming are the same reguardless of running or jumping. Always keep your crosshairs on the target. that will ensure you shots make it. If you are missing too much it might be necissary to aim a little further ahead of the target so the target 'runs into' it. E-11 secondary fire should be used when in close proximity, but never at long range.
Explosives are totaly diffrent. Explosives include the 2ndary repeater fire, thermal dets, the stoulker heavy weapon. Watch the target, they will most likely be jumping. In that case watch their trajectory and fire were you think they will land. Explosives hav a wide yeild and can damage them even without a direct hit. Make sure to be jumping when firing to avoid taking damage from your self and incomming explosives and projectiles from the enemy.
Mines and dets should be placed were they will not show or were they wil be run into without warning.
Example: on the other side of the doorway.
The demp is a unique weapon. Although not very powerfull it is very usefull. its secondary fire can and will go through any objects such as walls. Good for hitting people on the other side. Lol trap someone in the elevator andand shoot them through it. or shoot people outside council room doors. Never use primary fire unless extremely close. Its secondary function is also great for clearing mines and explosives.
WHen aiming with the sniper rifle the beam is automatic. Meanin you dont trail the target. There are two MAIN ways to get a good hit. The first is setting your rifle aimed at a fixed position and firing oce they target passes over tht position. THe other way is to follow the target with the sights and fire when ready. I use both depending on the situation. Worst comes to worst just pop a few uncharged shots. They still do damage.
Basic Arms Level: 1
This section deals with the basics of aiming and the use of dffrent ordinances.
Aiming precise weapons such as the pistol,E-11,bowcaster,repeater ext are all the same.
unless the target is idle(not if shooting at you) it is important for you to run and jump to avoid return fire. It is recommended you straff and only jump when the enemy is close. The principles of aiming are the same reguardless of running or jumping. Always keep your crosshairs on the target. that will ensure you shots make it. If you are missing too much it might be necissary to aim a little further ahead of the target so the target 'runs into' it. E-11 secondary fire should be used when in close proximity, but never at long range.
Explosives are totaly diffrent. Explosives include the 2ndary repeater fire, thermal dets, the stoulker heavy weapon. Watch the target, they will most likely be jumping. In that case watch their trajectory and fire were you think they will land. Explosives hav a wide yeild and can damage them even without a direct hit. Make sure to be jumping when firing to avoid taking damage from your self and incomming explosives and projectiles from the enemy.
Mines and dets should be placed were they will not show or were they wil be run into without warning.
Example: on the other side of the doorway.
The demp is a unique weapon. Although not very powerfull it is very usefull. its secondary fire can and will go through any objects such as walls. Good for hitting people on the other side. Lol trap someone in the elevator andand shoot them through it. or shoot people outside council room doors. Never use primary fire unless extremely close. Its secondary function is also great for clearing mines and explosives.
WHen aiming with the sniper rifle the beam is automatic. Meanin you dont trail the target. There are two MAIN ways to get a good hit. The first is setting your rifle aimed at a fixed position and firing oce they target passes over tht position. THe other way is to follow the target with the sights and fire when ready. I use both depending on the situation. Worst comes to worst just pop a few uncharged shots. They still do damage.
Basic Arms Level: 1
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
Rough Draft Has Been Completed. This Marks The End Of The Rough Draft Of Basic Training. Cadets Must Know everything Here and Below. Advanced stuff Will Be Ahead of This And will Include Advanced Mauevers And Procedures.
JvS Imperial Corps
Serve Your Community, JOIN THE EMPIRE!
JvS Imperial Corps
Serve Your Community, JOIN THE EMPIRE!
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
Marching II
THe
Left RIght Flank: all members of the formation turn in the givin direction while marching.
left right columns: The First trooper or row of trooopers will turn in the given direction. Every other trooper or row of troopers will turn once they reach the exact same spot that the first row turned at.
To The Rear: While marching preform a 180 and continue marching.
Obsticle evaluation: If you encounter a small object that is easily passable then steer clear of it. The commander wll tell you to 'guide' which means to follow teh lead.
big obsticles or barrers, you will stop and await further orders. Officers will go into halfstep.
Marching: level 2
THe
Left RIght Flank: all members of the formation turn in the givin direction while marching.
left right columns: The First trooper or row of trooopers will turn in the given direction. Every other trooper or row of troopers will turn once they reach the exact same spot that the first row turned at.
To The Rear: While marching preform a 180 and continue marching.
Obsticle evaluation: If you encounter a small object that is easily passable then steer clear of it. The commander wll tell you to 'guide' which means to follow teh lead.
big obsticles or barrers, you will stop and await further orders. Officers will go into halfstep.
Marching: level 2
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
Ranks
Enlisted
Cadet
StormTrooper
StormTroper 1st class
Senior Trooper
Staff Sergeant
Technical Sergeant
Master Sergeant
Senior Master Sergeant
Chief Master Sergeant
Officer Ranks
2nd luitenant
1st luitenant
Captain
Major
Luitenant Colonel
Colonel
Ranks lvl: n/a
Enlisted
Cadet
StormTrooper
StormTroper 1st class
Senior Trooper
Staff Sergeant
Technical Sergeant
Master Sergeant
Senior Master Sergeant
Chief Master Sergeant
Officer Ranks
2nd luitenant
1st luitenant
Captain
Major
Luitenant Colonel
Colonel
Ranks lvl: n/a
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
Kotor you traitor, you're a Mando'a, not Imperial scum!
Di'kut..
Back with your thing Zohany, sorry for interrupting (although stormies always get pwned)
Di'kut..
Back with your thing Zohany, sorry for interrupting (although stormies always get pwned)
Dawn_Twilight- Join date : 2009-10-23
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Posts : 443
Experience Points : 6397
Re: Imperial Corps
Not the good ones. (end of off topic replies)
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
we shud schedule training sessions...
Jacen- Join date : 2009-11-11
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Posts : 1070
Experience Points : 7309
Re: Imperial Corps
Dude!!! DID YOU NOT READ EverY FUCKING POST? IT CLEARLY SAYS IN SEVERAL PAINFULLY REPETETIVE POSTS TO NEVER EVER IN A BAGILLION YEARS POST IN THiS THREAD!!!!!!. And i cant scheduel anything because i dont plan out my life around video gmes. Im ver busy. Especialy for this next month or so. If you wanna scheduel training meet talk to bulldog. He's the current XO.
NOW STOP FUCKING POSTING HERE. THE NEXT CADET TO POST HERE WILL STAY A CADET FOR THE NEXT 3 MONTHS.
NOW STOP FUCKING POSTING HERE. THE NEXT CADET TO POST HERE WILL STAY A CADET FOR THE NEXT 3 MONTHS.
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
The Zohan wrote:Dude!!! DID YOU NOT READ EverY FUCKING POST? IT CLEARLY SAYS IN SEVERAL PAINFULLY REPETETIVE POSTS TO NEVER EVER IN A BAGILLION YEARS POST IN THiS THREAD!!!!!!. And i cant scheduel anything because i dont plan out my life around video gmes. Im ver busy. Especialy for this next month or so. If you wanna scheduel training meet talk to bulldog. He's the current XO.
NOW STOP FUCKING POSTING HERE. THE NEXT CADET TO POST HERE WILL STAY A CADET FOR THE NEXT 3 MONTHS.
For someone who says they don't base their life around a video game you sure do flip out over some minor things.
Aardvark- Prime Minister
- Join date : 2009-10-21
+Light/-Dark : -194
Posts : 8522
Experience Points : 27217
Location : Maryland, U.S.A.
Comments : Likes: Games, Books, Anime, Star Wars.
Dislikes: Punks, Douches, Ignorant People.
Re: Imperial Corps
Mhm. Because for every person that actualy listens there is one that dosent \. And im nice enough to put up with it instead of ignore them all together. This is the millionth time ive had to say this. Its in plain writing. If people would just read first they would see that id ont want off topic postsint his thread. YOu dont even have to read the entire thread. Its stated inthe first post. WOuld you be so kind as to delete all the off topic posts?
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
Jake's actually is on topic seeing as this is some sort of Imperial RP. The only Off-topic are my two and Dawn's one.
Aardvark- Prime Minister
- Join date : 2009-10-21
+Light/-Dark : -194
Posts : 8522
Experience Points : 27217
Location : Maryland, U.S.A.
Comments : Likes: Games, Books, Anime, Star Wars.
Dislikes: Punks, Douches, Ignorant People.
Re: Imperial Corps
This ws suppose to just be a one way information thread. It wasnt meant for conversation and now it flooded with peoples posts. I specificly said to PM me if they got questions . I also sent out PM's to everyone who joined saying this as well. It also says we'll train whenever i see them because i cant make plans for anything. Read the first couple posts here and you'll see what i made this thread for.
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
KOTOR and I r retiring...but u may hear from us in the future...
Jacen- Join date : 2009-11-11
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Posts : 1070
Experience Points : 7309
Re: Imperial Corps
Ok first OMGWTF *sigh*
and secondly whatever. Idk why kotor is though he was about to get promoted.
and secondly whatever. Idk why kotor is though he was about to get promoted.
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
Here is a updated roster. My roster was deleted accidentaly so your number might be wrong, thts why yu should ahve memorized it. 2 of our members have just quit so that leave sus with...
IC-UC-00 The Zohan
IC-2L-02 Bulldog SecondLuitenant
IC-C-04 Nihilus Cadet
PW-01 Taters Paramilitary Warfighter
Because of out numbers we will be assigned to fireteams instead of squads
FireTeam Able: TheZohan,Bulldog
FireTeam Bravo: Taters, Nihil
IC-UC-00 The Zohan
IC-2L-02 Bulldog SecondLuitenant
IC-C-04 Nihilus Cadet
PW-01 Taters Paramilitary Warfighter
Because of out numbers we will be assigned to fireteams instead of squads
FireTeam Able: TheZohan,Bulldog
FireTeam Bravo: Taters, Nihil
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
Re: Imperial Corps
The Definition of "FireTeam"
I was on the server the other day and i asked a UJAese person if they knew what a fireteam was and they gave me a really stupid answer. So for all you who dont know here i a wikipedia definition.
A fireteam is a small military unit of infantry. It is the smallest unit in the militaries that use it and is the primary unit upon which infantry organization is based in the British Army, Royal Air Force Regiment, Royal Marines, United States Army, United States Marine Corps, United States Air Force Security Forces, Canadian Forces, and Australian Army. Fireteams generally consist of four or fewer soldiers and are usually grouped by two or three teams into a squad or section.
The concept of the fireteam is based on the need for tactical flexibility in infantry operations. A fireteam is capable of autonomous operations as part of a larger unit. Successful fireteam employment relies on quality small unit training for soldiers, experience of fireteam members operating together, sufficient communications infrastructure, and a quality non-commissioned officer corps to provide tactical leadership for the team.
These requirements have led to successful use of the fireteam concept by more professional militaries. It is less useful for armies employing massed infantry formations, or with significant conscription. Conscription makes fireteam development difficult, as team members are more effective as they build experience over time working together and building personal bonds.
The creation of effective fireteams is seen as essential for creating an effective professional military as they serve as a primary group. Psychological studies by the United States Army have indicated that the willingness to fight is more heavily influenced by the desire to avoid failing to support other members of the fireteam than by abstract concepts. Historically, nations with effective fireteam organization have had significantly better performance from their infantry units in combat than those limited to operations by larger units.[citation needed]
In combat, while attacking or maneuvering, a fireteam generally spreads over a distance of 50 metres (160 ft), while in defensive positions the team can cover up to the range of its weapons or the limits of visibility, whichever is smaller. In open terrain, up to 500 metres (1,600 ft) can be covered by an effective team, although detection range limits effectiveness beyond 100 metres (330 ft) or so without special equipment. A team is effective so long as its primary weapon remains operational. A team is often reduced to only two men in combat.
In IC's case a fireteam will consist of 2 people. Every fireteam put together makes up a squad. Every fireteam put together also makes up the entire unit. As out numbers grow we will have more squads and a bigger unit.
I was on the server the other day and i asked a UJAese person if they knew what a fireteam was and they gave me a really stupid answer. So for all you who dont know here i a wikipedia definition.
A fireteam is a small military unit of infantry. It is the smallest unit in the militaries that use it and is the primary unit upon which infantry organization is based in the British Army, Royal Air Force Regiment, Royal Marines, United States Army, United States Marine Corps, United States Air Force Security Forces, Canadian Forces, and Australian Army. Fireteams generally consist of four or fewer soldiers and are usually grouped by two or three teams into a squad or section.
The concept of the fireteam is based on the need for tactical flexibility in infantry operations. A fireteam is capable of autonomous operations as part of a larger unit. Successful fireteam employment relies on quality small unit training for soldiers, experience of fireteam members operating together, sufficient communications infrastructure, and a quality non-commissioned officer corps to provide tactical leadership for the team.
These requirements have led to successful use of the fireteam concept by more professional militaries. It is less useful for armies employing massed infantry formations, or with significant conscription. Conscription makes fireteam development difficult, as team members are more effective as they build experience over time working together and building personal bonds.
The creation of effective fireteams is seen as essential for creating an effective professional military as they serve as a primary group. Psychological studies by the United States Army have indicated that the willingness to fight is more heavily influenced by the desire to avoid failing to support other members of the fireteam than by abstract concepts. Historically, nations with effective fireteam organization have had significantly better performance from their infantry units in combat than those limited to operations by larger units.[citation needed]
In combat, while attacking or maneuvering, a fireteam generally spreads over a distance of 50 metres (160 ft), while in defensive positions the team can cover up to the range of its weapons or the limits of visibility, whichever is smaller. In open terrain, up to 500 metres (1,600 ft) can be covered by an effective team, although detection range limits effectiveness beyond 100 metres (330 ft) or so without special equipment. A team is effective so long as its primary weapon remains operational. A team is often reduced to only two men in combat.
In IC's case a fireteam will consist of 2 people. Every fireteam put together makes up a squad. Every fireteam put together also makes up the entire unit. As out numbers grow we will have more squads and a bigger unit.
The Zohan- Join date : 2009-10-22
+Light/-Dark : 13
Posts : 953
Experience Points : 7156
Location : Florida
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