Jedi vs Sith
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the hell does this mean??

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IronRat
Spidey
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the hell does this mean?? Empty the hell does this mean??

Post by Spidey Tue Jul 13, 2010 12:41 am

JAmp: v1.0.1.0 win-x86 Oct 24 2003
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Stardestroyer_II.pk3 (11 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Spider-Man_3.pk3 (55 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\SJC_JKG_1.pk3 (586 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sithcouncilv2.pk3 (285 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\rpg_jedipyramid2.pk3 (142 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jedicouncilgcx.pk3 (318 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Jedi'sHomeJL_II.pk3 (120 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\japlus_gla_anims.pk3 (6 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\gokupack.pk3 (97 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\boc_map_final.pk3 (115 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\BlueIce Twilight.pk3 (159 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Bloodrayne.pk3 (117 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\blood+(MP).pk3 (41 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\BB_Malak.pk3 (92 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\BB_Asajj.pk3 (82 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------
25970 files in pk3 files
execing mpdefault.cfg
execing jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce Go 6100/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_instanced_arrays GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow! @ 1710 MHz
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (16.000000 of 16.000000)
Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x70d0050 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
Failed.
Shutting down OpenGL subsystem
VM_Create on UI failed



so what does this mean other than its not working?

loads fine on my desktop... this is what came up when i tried to play on jason's desktop.

i will let him play on mine for now... but i hope someone can help fix this so he can play on his own... thanks in advance guys Smile
Spidey
Spidey
Jedi Approval Commitee

Join date : 2010-03-01
+Light/-Dark : 86
Posts : 5853

Experience Points : 21368
Comments : So many things to tell her,
But how to make her see?
The truth about my past, impossible
She'd turn away from me

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the hell does this mean?? Empty Re: the hell does this mean??

Post by IronRat Tue Jul 13, 2010 6:54 am

hi,

...Sound memory manager started
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
Failed.
Shutting down OpenGL subsystem
VM_Create on UI failed...

its looking like you loses some liblary (Failed to load dll, looking for qvm.)

Is it Vista Home Edition?
Try run it in compatibility with XP

I hope it help you.
IR
IronRat
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Join date : 2009-10-22
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Be focused,
Move fast,
Stay strong,
Dont be afraid of your tears,
Walk with a smile.

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Post by Dray The Fingerless Tue Jul 13, 2010 12:10 pm

Format C:
Dray The Fingerless
Dray The Fingerless
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Post by Shinobi Kenshi Tue Jul 13, 2010 2:23 pm

Dray The Fingerless wrote:Format C:


^
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Post by Spidey Tue Jul 13, 2010 3:45 pm

it is iron... and i did... i can't remember how the hell i got it to work the first time... so it only works when i am logged in... oh well for the moment its not a huge deal Smile


EDIT: i got it to work... i had to set jamp to run as administrator on his desktop... then i was able to load ja+ a few times.. from the shortcut and the file in base.. so we are all set... we can lock this up Smile
Spidey
Spidey
Jedi Approval Commitee

Join date : 2010-03-01
+Light/-Dark : 86
Posts : 5853

Experience Points : 21368
Comments : So many things to tell her,
But how to make her see?
The truth about my past, impossible
She'd turn away from me

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Post by Sinusoidal Wed Jul 14, 2010 2:42 am

this one is a missing .dll i believe, im pretty sure it's the jagamex86.dll you want to download and put in your game folder, find someone on xfire to send you a copy of theirs.
if it still doesnt work get a copy of all 4 .dll files and try running it, tell me if it works, ive seen this error before, been a long while though
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Post by Master_OrHan Fri Jul 16, 2010 6:21 am

I've had this error myself, reinstalling cleared it up IIRC.
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