Updated Rules
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Updated Rules
The rules regarding the GIW are as follows:
1. Each faction starts out with 2 planets(Sith have Korriban(homeworld) and Vjun(stronghold) Jedi have Coruscant(homeworld) and Dantooine(stronghold). Every other planet is Native, or Militia held, meaning if you go to Tatooine you'll fight Tuskans(Natives), but if you go to Hoth you'll fight stormies(Occupiers).
2. At the beginning of GIW, Sith will always initiate the first attack, since traditionally they have been the aggressors.
3. Defenders will be able to choose a large or small map(reference map topic), the Large map is a 5 vs 5 match, the Small map is a 3 vs 3 match.
4. Natives and Militia will be played by the opposing side, but only 1, Jedi of the rank: JG, JS, JC, GM, or BM, or Sith of the rank: SO, DL, S'A, will be able to play as either Native or Militia. This is to ensure Neutral planets can be taken.
5. The attackers will be able to continue going through use of "momentum" until either: 1. They lose to a native planet. or 2. They reach Maximum Expansion, this means that they have control of over 75%(9 of 12 planets including their homeworld) of the Map, during which they give up an attack turn to the opposing side(under the guise of being spread too thin). If the opposing side wins they gain the "momentum" and be able to continue attacking until: 1. They lose to a native planet. or 2. They reach Maximum Expansion, this means that they have control of over 75%(9 of 12 planets including their homeworld) of the Map. If the opposing side loses they return the attack, the Maximum Expansion effect is in effect as long as one side has control over 75% of the map.
6. Only once all planets are under control of one faction or another may the factions make direct attacks on each other. The "momentum" continues in this case and whoever took the last Neutral planet will be able to attack a Faction planet first. The "momentum" effect continues as specified above.
7. Only once all other planets are taken by one faction may that faction attack the homeworld. As per above the defenders have the choice of map size on their homeworld, but in the case of the homeworld there are two differences: 1. The defenders get the additional choice of either A. Setting a second universal limitation(such as no staffs, or single only). or B. Having two additional players for the defense. 2. The Small map will be 5 attackers max and the Large map will be 7 attackers max.
8. Attacks should be declared no later than 48 hrs. before the attack is to take place, and accepted no later than 24 hrs. before the attack is to take place. Attacks only happen once a week and on Sunday unless it is a homeworld attack(which would be organized so the prime roster could make it).
9. Ranks will carry a certain command structure. The Dark Lord, Sith'Ari, Grand Master, and Battlemaster will carry the rank of High General, this means they will have complete control over strategy, selection of players, and planet selection. Sith Overlords and Jedi Specialist will carry the rank of Senior General and will be able to strategize and select the players to fight in the absence of a High General. Sith Marauders and Jedi Masters of a month or more will carry the rank of Generals will be able to strategize and select the players to fight in the absence of a Senior General. Sith Lords and Masters of less then a month will carry the rank of Colonel will be able to strategize and select the players to fight in the absence of a General. Dark Jedi and Jedi Knights will carry the rank of Major will be able to strategize but not select the players to fight in the absence of a Colonel. Any rank below Knight or Dark Jedi will be unable to command.
10. All matches will have public talking forbidden, in order to enforce this the teams will be locked and everyone not using team chat will be silenced during a battle.
11. No whining or complaining after a GIW. If you have a legitimate issue, then bring it to a war coordinator, but no public whining. People will be benched for breaking this rule, and if it continues the whole offending team will suffer (nobody above the rank of JK/DJ allowed to fight) for an example. If it keeps continuing it will be considered flaming and will be punished accordingly.
12. Any attack on a faction held planet triggers a "space station battle" between the leaders of each side. The winner would recieve a bonus:
1. Extra Fighter.
2. Lightsaber Limit(Allowing one side to say something like "Only Single blades" or "No Staffs").
3. Enemy Handicap(Allowing the winner to choose one available enemy combatant that MUST fight)
4. Ambush(Making it so that the next planet attacked will have the space station battle skipped)(homeworlds/strongholds are immune to ambush)
13. No member not part of a faction such as a retired member, exile, and all trial members (Grey Jedi/Dark Cultist) will be allowed to participate at any time during a match. They will however not be barred from spectating during the match to observe each side.
14. Players must have registered their saber prior to participation in GIW every week. to enforce this a ref will be appointed to each team and anyone caught doing damage with any saber other than the one registered for that battle will be benched. Sith'Ari and Jedi Battle masters are exempt from this rule as they have mastered all types of saber combat
15. GIW ends when one team either conquers all planets or reaches the necessary points for total victory.
16. GIW is a Clan event and as such tags are required to participate in the GIW. Refusing to wear tags will result in removal from the server.
1. Each faction starts out with 2 planets(Sith have Korriban(homeworld) and Vjun(stronghold) Jedi have Coruscant(homeworld) and Dantooine(stronghold). Every other planet is Native, or Militia held, meaning if you go to Tatooine you'll fight Tuskans(Natives), but if you go to Hoth you'll fight stormies(Occupiers).
2. At the beginning of GIW, Sith will always initiate the first attack, since traditionally they have been the aggressors.
3. Defenders will be able to choose a large or small map(reference map topic), the Large map is a 5 vs 5 match, the Small map is a 3 vs 3 match.
4. Natives and Militia will be played by the opposing side, but only 1, Jedi of the rank: JG, JS, JC, GM, or BM, or Sith of the rank: SO, DL, S'A, will be able to play as either Native or Militia. This is to ensure Neutral planets can be taken.
5. The attackers will be able to continue going through use of "momentum" until either: 1. They lose to a native planet. or 2. They reach Maximum Expansion, this means that they have control of over 75%(9 of 12 planets including their homeworld) of the Map, during which they give up an attack turn to the opposing side(under the guise of being spread too thin). If the opposing side wins they gain the "momentum" and be able to continue attacking until: 1. They lose to a native planet. or 2. They reach Maximum Expansion, this means that they have control of over 75%(9 of 12 planets including their homeworld) of the Map. If the opposing side loses they return the attack, the Maximum Expansion effect is in effect as long as one side has control over 75% of the map.
6. Only once all planets are under control of one faction or another may the factions make direct attacks on each other. The "momentum" continues in this case and whoever took the last Neutral planet will be able to attack a Faction planet first. The "momentum" effect continues as specified above.
7. Only once all other planets are taken by one faction may that faction attack the homeworld. As per above the defenders have the choice of map size on their homeworld, but in the case of the homeworld there are two differences: 1. The defenders get the additional choice of either A. Setting a second universal limitation(such as no staffs, or single only). or B. Having two additional players for the defense. 2. The Small map will be 5 attackers max and the Large map will be 7 attackers max.
8. Attacks should be declared no later than 48 hrs. before the attack is to take place, and accepted no later than 24 hrs. before the attack is to take place. Attacks only happen once a week and on Sunday unless it is a homeworld attack(which would be organized so the prime roster could make it).
9. Ranks will carry a certain command structure. The Dark Lord, Sith'Ari, Grand Master, and Battlemaster will carry the rank of High General, this means they will have complete control over strategy, selection of players, and planet selection. Sith Overlords and Jedi Specialist will carry the rank of Senior General and will be able to strategize and select the players to fight in the absence of a High General. Sith Marauders and Jedi Masters of a month or more will carry the rank of Generals will be able to strategize and select the players to fight in the absence of a Senior General. Sith Lords and Masters of less then a month will carry the rank of Colonel will be able to strategize and select the players to fight in the absence of a General. Dark Jedi and Jedi Knights will carry the rank of Major will be able to strategize but not select the players to fight in the absence of a Colonel. Any rank below Knight or Dark Jedi will be unable to command.
10. All matches will have public talking forbidden, in order to enforce this the teams will be locked and everyone not using team chat will be silenced during a battle.
11. No whining or complaining after a GIW. If you have a legitimate issue, then bring it to a war coordinator, but no public whining. People will be benched for breaking this rule, and if it continues the whole offending team will suffer (nobody above the rank of JK/DJ allowed to fight) for an example. If it keeps continuing it will be considered flaming and will be punished accordingly.
12. Any attack on a faction held planet triggers a "space station battle" between the leaders of each side. The winner would recieve a bonus:
1. Extra Fighter.
2. Lightsaber Limit(Allowing one side to say something like "Only Single blades" or "No Staffs").
3. Enemy Handicap(Allowing the winner to choose one available enemy combatant that MUST fight)
4. Ambush(Making it so that the next planet attacked will have the space station battle skipped)(homeworlds/strongholds are immune to ambush)
13. No member not part of a faction such as a retired member, exile, and all trial members (Grey Jedi/Dark Cultist) will be allowed to participate at any time during a match. They will however not be barred from spectating during the match to observe each side.
14. Players must have registered their saber prior to participation in GIW every week. to enforce this a ref will be appointed to each team and anyone caught doing damage with any saber other than the one registered for that battle will be benched. Sith'Ari and Jedi Battle masters are exempt from this rule as they have mastered all types of saber combat
15. GIW ends when one team either conquers all planets or reaches the necessary points for total victory.
16. GIW is a Clan event and as such tags are required to participate in the GIW. Refusing to wear tags will result in removal from the server.
Spidey- Jedi Approval Commitee
- Join date : 2010-03-01
+Light/-Dark : 86
Posts : 5853
Experience Points : 21362
Comments : So many things to tell her,
But how to make her see?
The truth about my past, impossible
She'd turn away from me
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