RP Design Coordination

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RP Design Coordination

Post by Aardvark on Wed Jan 06, 2010 2:16 am

Put any graphic images for reference in the stories here.

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Re: RP Design Coordination

Post by Aardvark on Wed Jan 06, 2010 2:22 am

JvS Planet:

Temple:


Baby Chikita:



Just My Luck:

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Re: RP Design Coordination

Post by Ptolemy on Wed Jan 06, 2010 4:53 pm

The Dawn Treader


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Re: RP Design Coordination

Post by Jacen on Wed Jan 06, 2010 10:14 pm

Thats Maras ship!

but im working on mine for DoaJ
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Re: RP Design Coordination

Post by Jacen on Thu Jan 07, 2010 12:55 am

Heres my ship, the Screaming Barve, introduced in DoaJ at some point.

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Re: RP Design Coordination

Post by Thing on Thu Jan 07, 2010 1:45 am

How are you going to completely copy the Millenium Falcon...


And flame throwers, really? Tell, how are you going to get it to work in space WITH NO OXYGEN?

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Re: RP Design Coordination

Post by Ptolemy on Thu Jan 07, 2010 6:47 am


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Re: RP Design Coordination

Post by Aardvark on Thu Jan 07, 2010 7:36 am

*Sigh, cracks nuckles* OK here we go.

Problems: Thing's statement, you can't have fire in space because of the lack of oxygen; It's either turbolasers or Quad-lasers, there's no such thing as a quad-turbolaser; Turbo Ion Cannons don't exist, there's an Ion Cannon or a Planetary Ion Cannon, and the Planetary version takes up the space of a five story building; Shield Generators on a freighter number a maximum of two, one rear, one forward, and they have to be placed in the area they cover; Ships not counted as Capital class do not have auxiliary cockpits as they take up too much room; a 0.2 hyperdrive means it goes 0.2 past light speed and is ANCIENT, modern freighters operate at 0.5 and above; beskar hulls are non-existant on anything above a starfighter in size.

Did I miss anything?

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Re: RP Design Coordination

Post by Ptolemy on Thu Jan 07, 2010 7:47 am

I am not the SW geek but that was enough for me...


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Re: RP Design Coordination

Post by Dray The Fingerless on Thu Jan 07, 2010 11:55 am

oh and....HE COPIED THE FUCKING MILLENIUM FALCON^????

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Re: RP Design Coordination

Post by Jacen on Thu Jan 07, 2010 8:48 pm

Aardvark wrote:*Sigh, cracks nuckles* OK here we go.

Problems: Thing's statement, you can't have fire in space because of the lack of oxygen; It's either turbolasers or Quad-lasers, there's no such thing as a quad-turbolaser; Turbo Ion Cannons don't exist, there's an Ion Cannon or a Planetary Ion Cannon, and the Planetary version takes up the space of a five story building; Shield Generators on a freighter number a maximum of two, one rear, one forward, and they have to be placed in the area they cover; Ships not counted as Capital class do not have auxiliary cockpits as they take up too much room; a 0.2 hyperdrive means it goes 0.2 past light speed and is ANCIENT, modern freighters operate at 0.5 and above; beskar hulls are non-existant on anything above a starfighter in size.

Did I miss anything?

*sigh* my rebuff to your statement is...DIS IS 300 YEARS IN THE FUTURE, LOOK AT THE TECHNOLOGICAL DIFFERENCES BETWEEN TODAY AND 1710!!! also, it can have a beskar hull with a ridiculous amount of Beskar, wen i say auxilary cockpit, i mean a comp console that can self destruct. srry for confusion there. I used the yt-1300 TEMPLATE, modified...i meant only two shields, again, sry about that. I meant to say quad laser, not turbolaser. simple typo. sry, again. When i say turboion cannon, i mean it fires an ion shot followed closely by a turbolaser shot, and the hyperdrive i concede to u. I'll change it to . 75. sooo...srry for any confusion, im rlly not a huge follower of SW. Ive read a few books but not rlly sure wat the maximums on this stuff is. again, sry bout that. if theres anything else, plz tell me.

oh, and the fire is for atmospheric use. in space, it toggles to laser cannon
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Re: RP Design Coordination

Post by Jacen on Thu Jan 07, 2010 8:52 pm

thing944 wrote:How are you going to completely copy the Millenium Falcon...


And flame throwers, really? Tell, how are you going to get it to work in space WITH NO OXYGEN?

ps...ITS A TEMPLATE OF A CORELLIAN YT 1300!! i no ancient at this point, but ... watever. as for flames, read my revisions
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Re: RP Design Coordination

Post by Aardvark on Thu Jan 07, 2010 9:07 pm

We assume nothing for the SW technology, just a general statement of being more powerful, so you use what already exists in the series ONLY. And following that, no ship above a starfighter, has ever successfully incorporated beskar into a hull. As for your Ion Turbolaser, the technology for each is vastly different, there's a reason why they have to be different batteries on a cruiser, argument still invalid, this goes for the flame throwers too, fire mode switching of such a drastic degree is impossible.

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Re: RP Design Coordination

Post by Jacen on Thu Jan 07, 2010 9:10 pm

ok, well ill cut the flame thrower, change the turboion to just an ion cannon, LINE the hull with beskar. is that better?
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Re: RP Design Coordination

Post by Dawn_Twilight on Thu Jan 07, 2010 9:30 pm

I wanna smack joo Jacen ^^ can I?
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Re: RP Design Coordination

Post by Jacen on Thu Jan 07, 2010 9:36 pm

*slices off both arms* how can u smack me...*puts sunglasses*...WITHOUT ARMS????

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
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Re: RP Design Coordination

Post by tRibaL on Thu Jan 07, 2010 10:58 pm

i can think of a few ways you cant send a temporary short range blast of fire, if you bring oxygen into the space, it wont last to long, but it wont react with nothing... so it would stay pure, burn fast, it would be like a half a second blitz of flame if you emptied your life support of oxygen... not the smartest move, but you can hit your opponent with fire, but it wouldn't do much good cause you cant catch anything ON fire in space... So flame throwers are pretty much impossable...
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Re: RP Design Coordination

Post by Jacen on Thu Jan 07, 2010 11:35 pm

....i dropped it any way.
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Re: RP Design Coordination

Post by tRibaL on Thu Jan 07, 2010 11:40 pm

ik but i considered the idea, it sounded like a cool idea, wanted to see if it was at all possible, even tho we wouldnt use it.
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Re: RP Design Coordination

Post by Dray The Fingerless on Thu Jan 07, 2010 11:42 pm

oh yeah, i guess explosions and SOUND WAVES(i mean, actual sonic charges(see ep 2)) are acceptable! even thou, they are right, the flamethrower thing sounds stupid. btw, those sonic charges, when they blow up. that booom.....best sound effect evar.

and jacen, i dont care if its a template, no common sense writer would do what u did. i already was meh with ptolemys choice, but you went like all out lol.

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Re: RP Design Coordination

Post by Ptolemy on Fri Jan 08, 2010 1:05 am

HEY
i took a template and changed the design to fit my own needs and personality.

and the ship that i chose is fairly common in the universe, more common than the falcon type ship.

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Re: RP Design Coordination

Post by Thing on Fri Jan 08, 2010 3:57 am

Actually you guys...


It was common like 3000000000000000000000000000000000000000000000 years ago...



According to the story.

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Re: RP Design Coordination

Post by Nihil on Fri Jan 08, 2010 4:00 am

3E45 years,
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Re: RP Design Coordination

Post by Thing on Fri Jan 08, 2010 4:01 am

Again, Nihil...


Not in this convo...

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Re: RP Design Coordination

Post by Nihil on Fri Jan 08, 2010 4:02 am

i was rephrasing your years statement into a more concise value, of figures in the sentence.
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