Imperial Corps
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Imperial Corps
Welcome. This is the JvS Imperial Corps handbook. All information reguarding manuevers customs and courtesies are found here. Please note that there will constantly new content added, So what you see if far less than what you get.Please do not post in here unless you are authorized Imperial Officer. Any questions should be PMed. I will hold 'drill' whenever we have significant members online. To be added to my personal roster, please PM me or tell me in game. your name will be added to my Sig.
~Unofficial Commander Sokan~
Note: The Unofficial position of Grand Moff is currently open to any Jedi above JK and any sith at SL or higher.
~Unofficial Commander Sokan~
Note: The Unofficial position of Grand Moff is currently open to any Jedi above JK and any sith at SL or higher.


The Zohan- Join date: 2009-10-23
+Light/-Dark: 13
Posts: 952
Experience Points: 2962
Location: Florida

Dray The Fingerless- Senate Representative
- Join date: 2009-10-21
+Light/-Dark: 264
Posts: 10339
Experience Points: 22930
Location: your FACE is a location.
Comments: FIRST!
Re: Imperial Corps
BASIC MOVES AND COMMANDS
Usualy i will adress the name f teh group i give a command to. example: Unit, Squad (or names of individuals). Most of the time i will adress the present squad.
Example: "Squad! FALL IN!!!"
When standing at attenion you should be standing still facin your commanding officer. There should be no moving and no talking. Your full attention s on your CO.
Parade rest= /amatease, you should be motionless just as you are at attention
At ease = /amatease except you are allowed to look around. There should be n chatting unless talking to the CO.
to exit parade rest tap the crouch button. Tap, not hold.
Note: you should set your binds so that you can do all these commands at a push of a button.
Fallout = 180 degree turn followed by a "Hooah!!!" This tells you basicly your 'dismissed'.
also bind your Hooah! it can be whatever color you like. It is recommended you all have seperate colors.
When you move you will do so with your left and right arrow keys. This lets everyone move at the same speed. As you get beter i you can use your mouse. When answering a question you should always adress the commander as 'sir' and the grand moff as 'lord'. Example: Yes Sir. No Sir, Yes Lord(name) No Lord (name).
Shuld sound like this. "Yes Lord Tarkin!"
when a superior enteres the area you are to stop what you are doing and snap to attention facin them. They will in turn say "carry on" or "Ty carry on".
When the command is given to "bear arms" you are to switch immediaty to your mele fists. You will then take 1 punch and hold it. One arm should be near your face while the other is extended out to the rear. this is a form of salute.
When you fall in you are told to get into your 'dress and cover.' Thats when you line up next to eachother facing the CO. Dpending on how many of you there are will decide the thickness and width or the formation. THe CO will count down from 10. when he hits 1 you wil say either "DOne Sir DOne!" or "Not Done Sir!".
Example: 10,9,8,7,6,5,4,3,2.....aaaannddd....ONE! "Done Sir DOne"!
It thould sound like this. "Squad!...Paraaaade...REST!"
This Concludes basic commands. Difficulty: 1
Usualy i will adress the name f teh group i give a command to. example: Unit, Squad (or names of individuals). Most of the time i will adress the present squad.
Example: "Squad! FALL IN!!!"
When standing at attenion you should be standing still facin your commanding officer. There should be no moving and no talking. Your full attention s on your CO.
Parade rest= /amatease, you should be motionless just as you are at attention
At ease = /amatease except you are allowed to look around. There should be n chatting unless talking to the CO.
to exit parade rest tap the crouch button. Tap, not hold.
Note: you should set your binds so that you can do all these commands at a push of a button.
Fallout = 180 degree turn followed by a "Hooah!!!" This tells you basicly your 'dismissed'.
also bind your Hooah! it can be whatever color you like. It is recommended you all have seperate colors.
When you move you will do so with your left and right arrow keys. This lets everyone move at the same speed. As you get beter i you can use your mouse. When answering a question you should always adress the commander as 'sir' and the grand moff as 'lord'. Example: Yes Sir. No Sir, Yes Lord(name) No Lord (name).
Shuld sound like this. "Yes Lord Tarkin!"
when a superior enteres the area you are to stop what you are doing and snap to attention facin them. They will in turn say "carry on" or "Ty carry on".
When the command is given to "bear arms" you are to switch immediaty to your mele fists. You will then take 1 punch and hold it. One arm should be near your face while the other is extended out to the rear. this is a form of salute.
When you fall in you are told to get into your 'dress and cover.' Thats when you line up next to eachother facing the CO. Dpending on how many of you there are will decide the thickness and width or the formation. THe CO will count down from 10. when he hits 1 you wil say either "DOne Sir DOne!" or "Not Done Sir!".
Example: 10,9,8,7,6,5,4,3,2.....aaaannddd....ONE! "Done Sir DOne"!
It thould sound like this. "Squad!...Paraaaade...REST!"
This Concludes basic commands. Difficulty: 1


The Zohan- Join date: 2009-10-23
+Light/-Dark: 13
Posts: 952
Experience Points: 2962
Location: Florida
Re: Imperial Corps
CONDUCT
There should be no disputes between trooper to trooper or trooper to CO.
All disputes will be settled by the CO and punishment can range from jawa situps to running laps :-)
There is to be no hitting or killing amoung troops.
WHen under command you are to not talk to anyone and to give yourfull attention to your CO. Thre should be absolutly ZERO movement.
There is no room nor tolerance for immaturity or misbehavior.
Jail time: If the current map has a jail and the CO see's it fit to keep you in there you are to obey and serve your time. The time is not long, the maximum being 10 minutes the minum being 3 minutes. Failure to comply is considered insabordination and will result in expulsion from the Corps.
This Concludes Conduct Level: 1
There should be no disputes between trooper to trooper or trooper to CO.
All disputes will be settled by the CO and punishment can range from jawa situps to running laps :-)
There is to be no hitting or killing amoung troops.
WHen under command you are to not talk to anyone and to give yourfull attention to your CO. Thre should be absolutly ZERO movement.
There is no room nor tolerance for immaturity or misbehavior.
Jail time: If the current map has a jail and the CO see's it fit to keep you in there you are to obey and serve your time. The time is not long, the maximum being 10 minutes the minum being 3 minutes. Failure to comply is considered insabordination and will result in expulsion from the Corps.
This Concludes Conduct Level: 1


The Zohan- Join date: 2009-10-23
+Light/-Dark: 13
Posts: 952
Experience Points: 2962
Location: Florida
Re: Imperial Corps
BASIC TURNS AND FACES
Left/Right face = facing left or right 90 degrees.
About Face = 180 turn
When summoned by a Superior it is customary to bow. = amkneel
When acknologing orders you are to do a quick bow. = crouch and stand
Basic Turns level: 1
Left/Right face = facing left or right 90 degrees.
About Face = 180 turn
When summoned by a Superior it is customary to bow. = amkneel
When acknologing orders you are to do a quick bow. = crouch and stand
Basic Turns level: 1


The Zohan- Join date: 2009-10-23
+Light/-Dark: 13
Posts: 952
Experience Points: 2962
Location: Florida
Re: Imperial Corps
BASIC MARCHING
The order to march foward is 'Foward...Harch!'
you wil walk directly infront of you in a staight path. If there are objects in the wa or not enough room the lead troop/troops will avoid the obstacle in the most efficeint way and then form back into formation. Every trooper i that column will do the same, each troop follows the troop infront of them.
If the commander gives the order to 'squad...halt!'. you stop were you are. IMMEDITATLY.
If teh commander calls "doubletime" you will go into a steady run.
Example 'doubletime...Harch!'
if the commander calls 'quicktime...Harch!" then you stop running and start walking.
You are not to move until ou hear the word 'harch'. the commander can call. "Foward!......" Then call "Harch".
Basic Marching Level: 1

The order to march foward is 'Foward...Harch!'
you wil walk directly infront of you in a staight path. If there are objects in the wa or not enough room the lead troop/troops will avoid the obstacle in the most efficeint way and then form back into formation. Every trooper i that column will do the same, each troop follows the troop infront of them.
If the commander gives the order to 'squad...halt!'. you stop were you are. IMMEDITATLY.
If teh commander calls "doubletime" you will go into a steady run.
Example 'doubletime...Harch!'
if the commander calls 'quicktime...Harch!" then you stop running and start walking.
You are not to move until ou hear the word 'harch'. the commander can call. "Foward!......" Then call "Harch".
Basic Marching Level: 1


The Zohan- Join date: 2009-10-23
+Light/-Dark: 13
Posts: 952
Experience Points: 2962
Location: Florida
Re: Imperial Corps
I would like to apply SIR! first mate winter/KOTOR ready to join!
_________________



KOTOR- Join date: 2009-10-22
+Light/-Dark: 8
Posts: 1085
Experience Points: 3134
Location: Australia,Queensland
Re: Imperial Corps
Welcome aboard. To anyone else interested please DO NOT post your app here. Please do so in a PM. Thank you.

The Zohan- Join date: 2009-10-23
+Light/-Dark: 13
Posts: 952
Experience Points: 2962
Location: Florida
Re: Imperial Corps
MILITARY ISSUE NAMES
These are standard military names. Traditionaly they were used to correct misunderstandandings when cmmunicating usualy over radio. Today however they are used for a wide variety of things most frequently communicating and Waypoints.
Alpha
Bravo
Charlie
Delta
Echo
Foxtrot
Golf
Hotel
India
Juliet
Kilo
Lima
Mike
November
Oscar
Papa
Quebec
Romeo
Sierra
Tango
Uniform
Victor
Whiskey
X-Ray
Yankee
Zulu
As you see each word represents a letter of the alphebet. A=Alpha B=Bravo, C=Charlie and so on.
When communicating espeialy over a medium besides face to face communication letters sounds nad phrases may be mixed up and misunderstood. Example: B C D and E all sounds alike. M and N sound alike. For this reason we use those names. Saying Bravo is a better and clearer way to say B.
When you say Bravo and Charlie it is now much much easier to understand. So if a cop is reading off a license plate it might say A1b2c3d but he migh tsay alpha one bravo 2 charlie 3 delta.
The words can also be used as checkpoints, objectives, people and other things.
Military Issue Names level: -N/A-
These are standard military names. Traditionaly they were used to correct misunderstandandings when cmmunicating usualy over radio. Today however they are used for a wide variety of things most frequently communicating and Waypoints.
Alpha
Bravo
Charlie
Delta
Echo
Foxtrot
Golf
Hotel
India
Juliet
Kilo
Lima
Mike
November
Oscar
Papa
Quebec
Romeo
Sierra
Tango
Uniform
Victor
Whiskey
X-Ray
Yankee
Zulu
As you see each word represents a letter of the alphebet. A=Alpha B=Bravo, C=Charlie and so on.
When communicating espeialy over a medium besides face to face communication letters sounds nad phrases may be mixed up and misunderstood. Example: B C D and E all sounds alike. M and N sound alike. For this reason we use those names. Saying Bravo is a better and clearer way to say B.
When you say Bravo and Charlie it is now much much easier to understand. So if a cop is reading off a license plate it might say A1b2c3d but he migh tsay alpha one bravo 2 charlie 3 delta.
The words can also be used as checkpoints, objectives, people and other things.
Military Issue Names level: -N/A-


The Zohan- Join date: 2009-10-23
+Light/-Dark: 13
Posts: 952
Experience Points: 2962
Location: Florida
Re: Imperial Corps
BASIC ARMS
This section deals with the basics of aiming and the use of dffrent ordinances.
Aiming precise weapons such as the pistol,E-11,bowcaster,repeater ext are all the same.
unless the target is idle(not if shooting at you) it is important for you to run and jump to avoid return fire. It is recommended you straff and only jump when the enemy is close. The principles of aiming are the same reguardless of running or jumping. Always keep your crosshairs on the target. that will ensure you shots make it. If you are missing too much it might be necissary to aim a little further ahead of the target so the target 'runs into' it. E-11 secondary fire should be used when in close proximity, but never at long range.
Explosives are totaly diffrent. Explosives include the 2ndary repeater fire, thermal dets, the stoulker heavy weapon. Watch the target, they will most likely be jumping. In that case watch their trajectory and fire were you think they will land. Explosives hav a wide yeild and can damage them even without a direct hit. Make sure to be jumping when firing to avoid taking damage from your self and incomming explosives and projectiles from the enemy.
Mines and dets should be placed were they will not show or were they wil be run into without warning.
Example: on the other side of the doorway.
The demp is a unique weapon. Although not very powerfull it is very usefull. its secondary fire can and will go through any objects such as walls. Good for hitting people on the other side. Lol trap someone in the elevator andand shoot them through it. or shoot people outside council room doors. Never use primary fire unless extremely close. Its secondary function is also great for clearing mines and explosives.
WHen aiming with the sniper rifle the beam is automatic. Meanin you dont trail the target. There are two MAIN ways to get a good hit. The first is setting your rifle aimed at a fixed position and firing oce they target passes over tht position. THe other way is to follow the target with the sights and fire when ready. I use both depending on the situation. Worst comes to worst just pop a few uncharged shots. They still do damage.
Basic Arms Level: 1
This section deals with the basics of aiming and the use of dffrent ordinances.
Aiming precise weapons such as the pistol,E-11,bowcaster,repeater ext are all the same.
unless the target is idle(not if shooting at you) it is important for you to run and jump to avoid return fire. It is recommended you straff and only jump when the enemy is close. The principles of aiming are the same reguardless of running or jumping. Always keep your crosshairs on the target. that will ensure you shots make it. If you are missing too much it might be necissary to aim a little further ahead of the target so the target 'runs into' it. E-11 secondary fire should be used when in close proximity, but never at long range.
Explosives are totaly diffrent. Explosives include the 2ndary repeater fire, thermal dets, the stoulker heavy weapon. Watch the target, they will most likely be jumping. In that case watch their trajectory and fire were you think they will land. Explosives hav a wide yeild and can damage them even without a direct hit. Make sure to be jumping when firing to avoid taking damage from your self and incomming explosives and projectiles from the enemy.
Mines and dets should be placed were they will not show or were they wil be run into without warning.
Example: on the other side of the doorway.
The demp is a unique weapon. Although not very powerfull it is very usefull. its secondary fire can and will go through any objects such as walls. Good for hitting people on the other side. Lol trap someone in the elevator andand shoot them through it. or shoot people outside council room doors. Never use primary fire unless extremely close. Its secondary function is also great for clearing mines and explosives.
WHen aiming with the sniper rifle the beam is automatic. Meanin you dont trail the target. There are two MAIN ways to get a good hit. The first is setting your rifle aimed at a fixed position and firing oce they target passes over tht position. THe other way is to follow the target with the sights and fire when ready. I use both depending on the situation. Worst comes to worst just pop a few uncharged shots. They still do damage.
Basic Arms Level: 1

The Zohan- Join date: 2009-10-23
+Light/-Dark: 13
Posts: 952
Experience Points: 2962
Location: Florida
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by The Zohan on Sat Nov 21, 2009 10:05 pm


