Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
Page 1 of 3 • Share •
Page 1 of 3 • 1, 2, 3 
Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
Our clan(Union) got our second server up and running. I wanted to do something special for this server, so I looked all around JA+ looking for altered damages and other stuff like that.
I came across this:
http://www.japlus.net/phpBB2/viewtopic.php?p=9137#9137
I gave these settings a try, and I must say they are amazing. This virtually removes all "ghost" hits, when your saber hits somebody it actually hits them. Its basically like playing with 0 ping. We haven't had any ill effects from it, our server doesn't suffer any lag as a result(from what I've seen).
You guys should look into this.
I came across this:
http://www.japlus.net/phpBB2/viewtopic.php?p=9137#9137
I gave these settings a try, and I must say they are amazing. This virtually removes all "ghost" hits, when your saber hits somebody it actually hits them. Its basically like playing with 0 ping. We haven't had any ill effects from it, our server doesn't suffer any lag as a result(from what I've seen).
You guys should look into this.

Moneyman- Join date: 2010-04-03
+Light/-Dark: 1
Posts: 90
Experience Points: 1033
Location: Canada
Comments: "I'm not racist, I hate all people equally"
Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
what is the ip for your second server? i wouldn't mind trying this out
_________________


thanks to disturbed for this sig
[quote="Master CoG"]Rep'd I just woke my whole family up at 2am for laughing so hard[/quote]
R.I.P. Mia I miss you



time until giw

star wars book im currently "reading" - Jedi trials

Spidey- Jedi Approval Commitee
- Join date: 2010-03-01
+Light/-Dark: 86
Posts: 5853
Experience Points: 16800
Comments: So many things to tell her,
But how to make her see?
The truth about my past, impossible
She'd turn away from me
Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
You're gonna screw your server up, increasing the sv_fps causes servers to crash more frequently due to the added stress of the server. Along with that screwing up saber mechanics basically
_________________
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; so that his place shall never be with those cold and timid souls who neither know victory nor defeat.
~Theodore Roosevelt


Talkin'boutFreedom- Join date: 2009-10-22
+Light/-Dark: -42
Posts: 827
Experience Points: 2341
Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
Talkin'boutFreedom wrote:You're gonna screw your server up, increasing the sv_fps causes servers to crash more frequently due to the added stress of the server. Along with that screwing up saber mechanics basically
The damages are lowered so that your saber doesn't do 5x the normal damage, and it doesn't "screw up" the saber mechanics. So far, all people have commented on is a drastic decrease in ghost hits, and far greater mid-air accuracy. As for server crashes, we haven't had any so far and we had about 9 people on it fighting with no increased lag. Although I admit we need to test it out with more people, I haven't seen any such decrease in server performance.
EDIT:
Forgot to mention, some people have suggested setting the "/snaps" to 100. It supposedly helps get rid of ghosting even more if you are on a server with increased server fps.
http://www.japlus.net/phpBB2/viewtopic.php?t=1030&highlight=server+fps
5th post, I've heard it from a few people.

Moneyman- Join date: 2010-04-03
+Light/-Dark: 1
Posts: 90
Experience Points: 1033
Location: Canada
Comments: "I'm not racist, I hate all people equally"
Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
Wut, 9 people?
_________________
"He who doesn't fear death dies only once."
~Giovanni Falcone.



Drist- Sith Approval Committee
- Join date: 2010-04-26
+Light/-Dark: 3
Posts: 987
Experience Points: 2338
Location: FL, US.
Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
It was like 2 weeks ago, I was on rather early and there were a bunch if random people on. 3 padawans, 4 noobs, and 2 other people.

Moneyman- Join date: 2010-04-03
+Light/-Dark: 1
Posts: 90
Experience Points: 1033
Location: Canada
Comments: "I'm not racist, I hate all people equally"
Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
the best way to remove ghosting is just to set it to base jka and restart your server every now and then, if you start messing with too many settings at once you will screw the server up, and it will be hard to restore, make sure you save a .cfg current, and then save the .cfg of the modified one, just incase you screwed it up.

Sinusoidal- Join date: 2009-11-01
+Light/-Dark: -8
Posts: 153
Experience Points: 1209
Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
Sinusoidal wrote:the best way to remove ghosting is just to set it to base jka and restart your server every now and then, if you start messing with too many settings at once you will screw the server up, and it will be hard to restore, make sure you save a .cfg current, and then save the .cfg of the modified one, just incase you screwed it up.
I have the defaults on back-up. The server is up and has been running just fine, there really isn't very much that is changed in the config from your standard JA+ MP. Setting the server to base/SP damage does remove ghosting a lot, but then your stuck with lame damages(IMO). Ghosting can be avoided in regular MP servers by aiming ahead of your opponent. I always aim for my attacks/movements to be one second ahead of were my opponent is.
Remember to set your /snaps to a minimum of 60, otherwise you won't notice a difference in accuracy.

Moneyman- Join date: 2010-04-03
+Light/-Dark: 1
Posts: 90
Experience Points: 1033
Location: Canada
Comments: "I'm not racist, I hate all people equally"
Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
i did snaps 80 a long time ago XD

Deadly Assassin- Join date: 2009-10-22
+Light/-Dark: -25
Posts: 1203
Experience Points: 3047
Location: Cares No More
Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
/necro
Why isn't this considered? ._.
Why isn't this considered? ._.

cheddar- Join date: 2010-06-06
+Light/-Dark: 1
Posts: 124
Experience Points: 1003
Page 1 of 3 • 1, 2, 3 
Similar topics» Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag
» JK Enhanced Mod
» Modified Blackhawk! Enhanced Commando Recon Harness - Tan
» -Eradicate's GM Application-
» Fabius Bile's enhanced CSM color scheme?
» JK Enhanced Mod
» Modified Blackhawk! Enhanced Commando Recon Harness - Tan
» -Eradicate's GM Application-
» Fabius Bile's enhanced CSM color scheme?
Page 1 of 3
Permissions in this forum:
You cannot reply to topics in this forum





by