Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

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Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

Post by Moneyman on Fri Jul 30, 2010 2:43 am

Our clan(Union) got our second server up and running. I wanted to do something special for this server, so I looked all around JA+ looking for altered damages and other stuff like that.

I came across this:
http://www.japlus.net/phpBB2/viewtopic.php?p=9137#9137

I gave these settings a try, and I must say they are amazing. This virtually removes all "ghost" hits, when your saber hits somebody it actually hits them. Its basically like playing with 0 ping. We haven't had any ill effects from it, our server doesn't suffer any lag as a result(from what I've seen).

You guys should look into this.

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Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

Post by Spidey on Fri Jul 30, 2010 3:22 am

what is the ip for your second server? i wouldn't mind trying this out

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Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

Post by Talkin'boutFreedom on Fri Jul 30, 2010 4:18 am

You're gonna screw your server up, increasing the sv_fps causes servers to crash more frequently due to the added stress of the server. Along with that screwing up saber mechanics basically

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Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

Post by Moneyman on Fri Jul 30, 2010 4:55 am

Talkin'boutFreedom wrote:You're gonna screw your server up, increasing the sv_fps causes servers to crash more frequently due to the added stress of the server. Along with that screwing up saber mechanics basically


The damages are lowered so that your saber doesn't do 5x the normal damage, and it doesn't "screw up" the saber mechanics. So far, all people have commented on is a drastic decrease in ghost hits, and far greater mid-air accuracy. As for server crashes, we haven't had any so far and we had about 9 people on it fighting with no increased lag. Although I admit we need to test it out with more people, I haven't seen any such decrease in server performance.

EDIT:

Forgot to mention, some people have suggested setting the "/snaps" to 100. It supposedly helps get rid of ghosting even more if you are on a server with increased server fps.

http://www.japlus.net/phpBB2/viewtopic.php?t=1030&highlight=server+fps

5th post, I've heard it from a few people.

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Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

Post by Drist on Fri Jul 30, 2010 1:58 pm

Wut, 9 people?

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Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

Post by Moneyman on Fri Jul 30, 2010 2:23 pm

It was like 2 weeks ago, I was on rather early and there were a bunch if random people on. 3 padawans, 4 noobs, and 2 other people.

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Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

Post by Sinusoidal on Sun Aug 01, 2010 3:54 pm

the best way to remove ghosting is just to set it to base jka and restart your server every now and then, if you start messing with too many settings at once you will screw the server up, and it will be hard to restore, make sure you save a .cfg current, and then save the .cfg of the modified one, just incase you screwed it up.

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Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

Post by Moneyman on Sun Aug 01, 2010 7:58 pm

Sinusoidal wrote:the best way to remove ghosting is just to set it to base jka and restart your server every now and then, if you start messing with too many settings at once you will screw the server up, and it will be hard to restore, make sure you save a .cfg current, and then save the .cfg of the modified one, just incase you screwed it up.


I have the defaults on back-up. The server is up and has been running just fine, there really isn't very much that is changed in the config from your standard JA+ MP. Setting the server to base/SP damage does remove ghosting a lot, but then your stuck with lame damages(IMO). Ghosting can be avoided in regular MP servers by aiming ahead of your opponent. I always aim for my attacks/movements to be one second ahead of were my opponent is.

Remember to set your /snaps to a minimum of 60, otherwise you won't notice a difference in accuracy.

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Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

Post by Deadly Assassin on Sun Aug 01, 2010 8:41 pm

i did snaps 80 a long time ago XD

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Re: Enhanced sv_maxfps + damages to virtually eradicate ghosting/lag

Post by cheddar on Sun Sep 26, 2010 1:49 am

/necro

Why isn't this considered? ._.

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